Merging: Difference between revisions
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'''Merging''' is a property a [[crossbow]] [[skill]] can apply to its bolts which allows multiple fragments which hit a target to count as a single larger [[hit]]. This can affect calculations for some secondary effects like applying [[ailment]]s. | '''Merging''' is a property a [[crossbow]] [[skill]] can apply to its bolts which allows multiple fragments which hit a target to count as a single larger [[hit]]. This can affect calculations for some secondary effects like applying [[ailment]]s. | ||
[[Category:Combat mechanics]] | [[Category:Combat mechanics]] |
Revision as of 15:11, 10 October 2025
Merging
Tooltip
Merging CrossbowCrossbows are Two-Handed ranged weapons that require Strength and Dexterity to equip. Crossbow basic Attacks can be modified with Ammunition Skills.
Multiple Projectiles fired from a single Crossbow skill can all hit the same target, and single-Projectile skills fire additional Projectiles in sequence rather than in a spread. bolts have fragments that can hit the same target at the same time to combine their damage into a single Hit.Any damage that isn't damage over time is Hit damage.
Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately.
Multiple Projectiles fired from a single Crossbow skill can all hit the same target, and single-Projectile skills fire additional Projectiles in sequence rather than in a spread. bolts have fragments that can hit the same target at the same time to combine their damage into a single Hit.Any damage that isn't damage over time is Hit damage.
Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately.
Merging is a property a crossbow skill can apply to its bolts which allows multiple fragments which hit a target to count as a single larger hit. This can affect calculations for some secondary effects like applying ailments.