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A '''hit''' is when [[damage]] is dealt instantaneously, as opposed to [[damage over time]]. Many effects or defensive layers only apply on hit so do not apply to skills which do not hit. | A '''hit''' is when [[damage]] is dealt instantaneously, as opposed to [[damage over time]]. Many effects or defensive layers only apply on hit so do not apply to skills which do not hit. | ||
Latest revision as of 10:05, 10 October 2025
✍️This article is a stub. Please help improve the article by expanding it.
Hit Damage
Tooltip
Any damage that isn't damage over time is Hit damage.
Damaging AilmentsAilments that deal damage are Bleeding, Ignite, and Poison. which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately.
Damaging AilmentsAilments that deal damage are Bleeding, Ignite, and Poison. which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately.
A hit is when damage is dealt instantaneously, as opposed to damage over time. Many effects or defensive layers only apply on hit so do not apply to skills which do not hit.