Blood Price: Difference between revisions

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(Created page with "{{Item |rarity_id = unique |name = Blood Price |class_id = Helmet |base_item = Fierce Greathelm |explicit1_text = (80–120)% increased Armour |explicit2_text = (10–15) Life Regeneration per second |explicit3_text = +(100–150) to Stun Threshold |explicit4...")
 
 
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==Mechanics==
==Mechanics==
{{c|mod|Enemies in your Presence have at least #% of Life Reserved}}: This effect will cause monsters that are in or enter your [[presence]] to have their life [[reserved]], instantly causing life loss on enemies that have less than that value reserved (e.g. with 10% of enemy life reserved, any enemy in your presence will have at most 90% of their maximum life). This also prevents recovery of the reserved amount. This effect will not apply during certain invulnerability phases where the enemy is completely untargetable. This effect does not stack; only the highest effect will apply. This effect is not affected by [[reservation efficiency]].


{{Item acquisition}}
{{Item acquisition}}

Latest revision as of 10:17, 5 September 2025

Blood Price
Fierce Greathelm
Armour: 196Requires Level 51, 73 Str(80–120)% increased Armour
(10–15) Life Regeneration per second
+(100–150) to Stun Threshold
(30–60)% increased Presence Area of Effect
Enemies in your Presence have at least 10% of Life Reserved
An eye for an eye makes the whole world dead.
Metadata
Item class: Helmet

Blood Price is a unique Fierce GreathelmFierce GreathelmArmour: 196Requires Level 51, 73 Str.

Mechanics

Enemies in your Presence have at least #% of Life Reserved: This effect will cause monsters that are in or enter your presence to have their life reserved, instantly causing life loss on enemies that have less than that value reserved (e.g. with 10% of enemy life reserved, any enemy in your presence will have at most 90% of their maximum life). This also prevents recovery of the reserved amount. This effect will not apply during certain invulnerability phases where the enemy is completely untargetable. This effect does not stack; only the highest effect will apply. This effect is not affected by reservation efficiency.

Item acquisition

Blood Price can drop anywhere. It can be chanced.

Gallery

Version history

Version Changes
0.2.0
  • Introduced to the game.