Primed: Difference between revisions

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(Created page with "'''Primed''' refers to effects which causes status effects that build up such as Heavy Stun to cause that effect to immediately reach 100% if the buildup is within a certain threshold. The threshold amount is based on the monster's rarity. ==Primed for Stun== {{Tooltip info | name = Primed for Stun | description = Normal enemies are Primed for Stun when they have at least 40% Heavy Stun buildup. Magic enemies are instead Primed at 60...")
 
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'''Primed''' refers to effects which causes status effects that build up such as [[Heavy Stun]] to cause that effect to immediately reach 100% if the buildup is within a certain threshold. The threshold amount is based on the monster's [[rarity]].
'''Primed''' refers to effects which causes enemies with status effects that build up, such as [[Heavy Stun]], to receive that effect immediately if the buildup is within a certain threshold. The threshold amount is based on the monster's [[rarity]].


==Primed for Stun==
==Primed for Stun==
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An enemy is '''Primed for Stun''' where they reach a certain [[Heavy Stun]] buildup threshold. This threshold is 40% for [[normal]] enemies, 60% for [[magic]], 70% for [[rare]], and 80% for [[unique]].
An enemy is '''Primed for Stun''' where they reach a certain [[Heavy Stun]] buildup threshold. This threshold is as follows:
* {{c|normal|Normal}} enemy: 40%
* {{c|magic|Magic}} enemy: 60%
* {{c|rare|Rare}} enemy: 70%
* {{c|unique|Unique}} enemy: 80%


==Primed for Freeze==
==Primed for Freeze==
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}}


An enemy is '''Primed for Freeze''' where they reach a certain [[Freeze]] buildup threshold.
An enemy is '''Primed for Freeze''' where they reach a certain [[Freeze]] buildup threshold. This threshold is as follows:
* {{c|normal|Normal}} enemy:
* {{c|magic|Magic}} enemy:
* {{c|rare|Rare}} enemy:
* {{c|unique|Unique}} enemy:


==Primed for Pin==
==Primed for Pin==
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An enemy is '''Primed for Pin''' where they reach a certain [[Pinned|Pin]] threshold. This threshold is 40% for [[normal]] enemies, 50% for [[magic]], 60% for [[rare]], and 70% for [[unique]].
An enemy is '''Primed for Pin''' where they reach a certain [[Pinned|Pin]] threshold. This threshold is as follows:
* {{c|normal|Normal}} enemy: 40%
* {{c|magic|Magic}} enemy: 50%
* {{c|rare|Rare}} enemy: 60%
* {{c|unique|Unique}} enemy: 70%


[[Category:Combat mechanics]]
[[Category:Combat mechanics]]

Revision as of 15:56, 25 August 2025

Primed refers to effects which causes enemies with status effects that build up, such as Heavy Stun, to receive that effect immediately if the buildup is within a certain threshold. The threshold amount is based on the monster's rarity.

Primed for Stun

Primed for Stun
Tooltip
Normal enemies are Primed for Stun when they have at least 40% Heavy Stun buildup. Magic enemies are instead Primed at 60% buildup, Rare at 70%, and Unique at 80%.

An enemy is Primed for Stun where they reach a certain Heavy Stun buildup threshold. This threshold is as follows:

  • Normal enemy: 40%
  • Magic enemy: 60%
  • Rare enemy: 70%
  • Unique enemy: 80%

Primed for Freeze

Primed for Freeze
Tooltip

An enemy is Primed for Freeze where they reach a certain Freeze buildup threshold. This threshold is as follows:

  • Normal enemy:
  • Magic enemy:
  • Rare enemy:
  • Unique enemy:

Primed for Pin

Primed for Pin
Tooltip
Normal enemies are Primed for Pin when they have at least 40% Pin buildup. Magic enemies are instead Primed at 50% buildup, Rare at 60%, and Unique at 70%.

An enemy is Primed for Pin where they reach a certain Pin threshold. This threshold is as follows:

  • Normal enemy: 40%
  • Magic enemy: 50%
  • Rare enemy: 60%
  • Unique enemy: 70%