Primed: Difference between revisions
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(Created page with "'''Primed''' refers to effects which causes status effects that build up such as Heavy Stun to cause that effect to immediately reach 100% if the buildup is within a certain threshold. The threshold amount is based on the monster's rarity. ==Primed for Stun== {{Tooltip info | name = Primed for Stun | description = Normal enemies are Primed for Stun when they have at least 40% Heavy Stun buildup. Magic enemies are instead Primed at 60...") |
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'''Primed''' refers to effects which causes status effects that build up such as [[Heavy Stun]] to | '''Primed''' refers to effects which causes enemies with status effects that build up, such as [[Heavy Stun]], to receive that effect immediately if the buildup is within a certain threshold. The threshold amount is based on the monster's [[rarity]]. | ||
==Primed for Stun== | ==Primed for Stun== | ||
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}} | }} | ||
An enemy is '''Primed for Stun''' where they reach a certain [[Heavy Stun]] buildup threshold. This threshold is 40% | An enemy is '''Primed for Stun''' where they reach a certain [[Heavy Stun]] buildup threshold. This threshold is as follows: | ||
* {{c|normal|Normal}} enemy: 40% | |||
* {{c|magic|Magic}} enemy: 60% | |||
* {{c|rare|Rare}} enemy: 70% | |||
* {{c|unique|Unique}} enemy: 80% | |||
==Primed for Freeze== | ==Primed for Freeze== | ||
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}} | }} | ||
An enemy is '''Primed for Freeze''' where they reach a certain [[Freeze]] buildup threshold. | An enemy is '''Primed for Freeze''' where they reach a certain [[Freeze]] buildup threshold. This threshold is as follows: | ||
* {{c|normal|Normal}} enemy: | |||
* {{c|magic|Magic}} enemy: | |||
* {{c|rare|Rare}} enemy: | |||
* {{c|unique|Unique}} enemy: | |||
==Primed for Pin== | ==Primed for Pin== | ||
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}} | }} | ||
An enemy is '''Primed for Pin''' where they reach a certain [[Pinned|Pin]] threshold. This threshold is 40% | An enemy is '''Primed for Pin''' where they reach a certain [[Pinned|Pin]] threshold. This threshold is as follows: | ||
* {{c|normal|Normal}} enemy: 40% | |||
* {{c|magic|Magic}} enemy: 50% | |||
* {{c|rare|Rare}} enemy: 60% | |||
* {{c|unique|Unique}} enemy: 70% | |||
[[Category:Combat mechanics]] | [[Category:Combat mechanics]] |
Revision as of 15:56, 25 August 2025
Primed refers to effects which causes enemies with status effects that build up, such as Heavy Stun, to receive that effect immediately if the buildup is within a certain threshold. The threshold amount is based on the monster's rarity.
Primed for Stun
Primed for Stun
Tooltip
Normal enemies are Primed for Stun when they have at least 40% Heavy Stun buildup. Magic enemies are instead Primed at 60% buildup, Rare at 70%, and Unique at 80%.
An enemy is Primed for Stun where they reach a certain Heavy Stun buildup threshold. This threshold is as follows:
- Normal enemy: 40%
- Magic enemy: 60%
- Rare enemy: 70%
- Unique enemy: 80%
Primed for Freeze
Primed for Freeze
Tooltip
An enemy is Primed for Freeze where they reach a certain Freeze buildup threshold. This threshold is as follows:
- Normal enemy:
- Magic enemy:
- Rare enemy:
- Unique enemy:
Primed for Pin
Primed for Pin
Tooltip
Normal enemies are Primed for Pin when they have at least 40% Pin buildup. Magic enemies are instead Primed at 50% buildup, Rare at 60%, and Unique at 70%.
An enemy is Primed for Pin where they reach a certain Pin threshold. This threshold is as follows:
- Normal enemy: 40%
- Magic enemy: 50%
- Rare enemy: 60%
- Unique enemy: 70%