Rite of Passage: Difference between revisions

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|class_id                                = UtilityFlask
|class_id                                = UtilityFlask
|base_item                              = Golden Charm
|base_item                              = Golden Charm
|explicit1_text                          = Possessed by Spirit Of The Bear for (10–20) seconds on use
|explicit1_text                          = Possessed by Spirit Of The <AzmerI Spirit> for (10–20) seconds on use
|flavour_text                            = To become a warrior and a hunter, each young<br>Azmeri must prove themselves before the Spirit.
|flavour_text                            = To become a warrior and a hunter, each young<br>Azmeri must prove themselves before the Spirit.
|release_version                        = 0.2.0
|release_version                        = 0.2.0
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==Mechanics==
==Mechanics==
{{c|mod|Possessed by Spirit Of The Bear for (10–20) seconds on use}}: Spirit of the Bear grants 20% increased Maximum Life, 60% increased Stun Threshold, 60% increased Stun Buildup, and 20% reduced damage taken. It also periodically summons a spiritual bear that uses slam attacks.
{{c|mod|Possessed by Spirit Of <AzmerI Spirit>}}: This modifier randomly rolls one of the non-Sacred [[Azmeri Spirit]]s and grants its possession effects. (e.g. Spirit Of The Bear grants 20% Increased Maximum Life, 60% increased Stun Threshold, 60% increased Stun Buildup, 20% reduced damage taken, and also periodically summon a spiritual Bear that uses slam attacks.)


{{Item acquisition}}
{{Item acquisition}}

Revision as of 17:44, 8 April 2025

Rite of Passage
Golden Charm
Lasts 1.00 Seconds
Consumes 80 of 80 Charges on use
15% increased Rarity of Items found
Requires Level 50Used when you kill a Rare or Unique EnemyPossessed by Spirit Of The <AzmerI Spirit> for (10–20) seconds on useTo become a warrior and a hunter, each young
Azmeri must prove themselves before the Spirit.
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
Acquisition
Drop restricted
Drops from monsters possessed by an Azmeri spirit.
Metadata
Item class: Charm

Rite of Passage is a unique Golden CharmGolden CharmLasts 1.00 Seconds
Consumes 80 of 80 Charges on use
15% increased Rarity of Items found
Requires Level 50Used when you kill a Rare or Unique EnemyUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
.

Mechanics

Possessed by Spirit Of <AzmerI Spirit>: This modifier randomly rolls one of the non-Sacred Azmeri Spirits and grants its possession effects. (e.g. Spirit Of The Bear grants 20% Increased Maximum Life, 60% increased Stun Threshold, 60% increased Stun Buildup, 20% reduced damage taken, and also periodically summon a spiritual Bear that uses slam attacks.)

Item acquisition

Rite of Passage has restrictions on where or how it can drop. It cannot be chanced.

Drops from monsters possessed by an Azmeri spirit. The types of spirit(s) possessing the monster do not affect the variant of this item dropped.

Version history

Version Changes
0.2.0
  • Introduced to the game.