(Created page with "{{Item |rarity_id = unique |name = Rite of Passage |class_id = UtilityFlask |base_item = Golden Charm |explicit1_text = Possessed by Spirit Of The Bear for (10–20) seconds on use |flavour_text = To become a warrior and a hunter, each young<br>Azmeri must prove themselves before the Spirit. |rel...")
|flavour_text = To become a warrior and a hunter, each young<br>Azmeri must prove themselves before the Spirit.
|flavour_text = To become a warrior and a hunter, each young<br>Azmeri must prove themselves before the Spirit.
|release_version = 0.2.0
|release_version = 0.2.0
|is_drop_restricted = true
|drop_text = Drops from monsters possessed by an [[Azmerian wisp|Azmeri spirit]].
}}
}}
Revision as of 15:15, 7 April 2025
Rite of Passage Golden CharmLasts 1.00 Seconds Consumes 80 of 80 Charges on use 15% increased Rarity of Items foundRequires Level 50Used when you kill a Rare or Unique EnemyPossessed by Spirit Of The Bear for (10–20) seconds on useTo become a warrior and a hunter, each young Azmeri must prove themselves before the Spirit.Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
Rite of Passage is a uniqueGolden CharmGolden CharmLasts 1.00 Seconds Consumes 80 of 80 Charges on use 15% increased Rarity of Items foundRequires Level 50Used when you kill a Rare or Unique EnemyUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters..
Mechanics
Possessed by Spirit Of The Bear for (10–20) seconds on use: Spirit of the Bear grants 20% increased Maximum Life, 60% increased Stun Threshold, 60% increased Stun Buildup, and 20% reduced damage taken. It also periodically summons a spiritual bear that uses slam attacks.
Item acquisition
Rite of Passage has restrictions on where or how it can drop. It cannot be chanced.
Drops from monsters possessed by an Azmeri spirit. The types of spirit(s) possessing the monster do not affect the variant of this item dropped.