Time Freeze: Difference between revisions

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(clarified active skill granted by passive skill)
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==Mechanics==
==Mechanics==
Releases a large wave that stops time for all affected [[enemies]] for a duration. Duration is lower the more times the enemy has had time stopped for them.
Time Freeze's [[duration]] is halved each time the skill was used within the last 30 seconds. This timer begins after Time Freeze expires, so it is not possible to use Time Freeze indefinitely. However, it is possible with sufficient skill effect duration, [[cooldown]] reduction/resets (e.g. [[Time Snap]]), and {{il|Second Wind}} to use it multiple times in a row.
 
Time Freeze is affected by the slower expiry rate of effects from [[Temporal Chains]].


==Version history==
==Version history==

Revision as of 14:19, 2 January 2025

Time Freeze is a spell skill granted by the Chronomancer ascendancy notable Ultimate Command. It allows the player to freeze time around them, stopping nearby enemies for a duration.

Mechanics

Time Freeze's duration is halved each time the skill was used within the last 30 seconds. This timer begins after Time Freeze expires, so it is not possible to use Time Freeze indefinitely. However, it is possible with sufficient skill effect duration, cooldown reduction/resets (e.g. Time Snap), and Module Error: No results found for item using search term "item_name = Second Wind" to use it multiple times in a row.

Time Freeze is affected by the slower expiry rate of effects from Temporal Chains.

Version history

Version Changes
0.1.0
  • Introduced to the game.

References