Chain: Difference between revisions

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'''Chaining''' is a property that [[skill]]s, often [[projectile]]s, can have, allowing them to hit further targets after a first one.
'''Chain''' is a property that [[skill]]s, often [[projectile]]s, can have, allowing it to redirect towards nearby targets.


==Mechanics==
==Mechanics==

Revision as of 04:20, 18 December 2024

Chain is a property that skills, often projectiles, can have, allowing it to redirect towards nearby targets.

Mechanics

Effects that Chain are redirected to another target after hitting an enemy. Projectiles cannot Chain from enemies they pierce or fork from. Projectiles have a base chaining distance of 6 metres whereas other effects have a chaining distance of 4 metres.