Passive Tree: Difference between revisions

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The Passive Tree is a vast, interconnected web of [[passive|passives]] in [[Path of Exile 2]] that allows players to customize their character's [[skills|abilities]] and [[attributes]]. It serves as the primary progression system for character development, providing access to numerous bonuses, such as increased [[damage]], [[survivability]], or [[utility]]. Players allocate [[points]] on the Passive Tree by [[leveling up]] or completing certain [[quest|quests]], enabling deep build customization and unique playstyles.


=Passive Tree Nodes=
Passive Tree Nodes are individual points on the Passive Tree that grant specific bonuses when allocated. Nodes come in various types:
* Small Nodes: Provide minor stat boosts, such as increased damage or life.
* Jewel Socket Nodes: Offer significant bonuses and often define a build's core mechanics.
* Notable Nodes: Dramatically alter gameplay mechanics, often providing powerful benefits alongside drawbacks.
* Mastery Nodes: Unlock after allocating Small Nodes in a cluster, allowing players to select additional specialized bonuses.
Nodes are interconnected, and players must allocate points in a path to reach desired nodes.

Revision as of 14:46, 13 December 2024