Chain: Difference between revisions
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==Mechanics== | ==Mechanics== | ||
Effects that Chain are redirected to another target after hitting an enemy. Projectiles cannot Chain from enemies they [[ | Effects that Chain are redirected to another target after hitting an enemy. Projectiles cannot Chain from enemies they [[piercing|pierce]] or [[forking|fork]] from. Projectiles have a base chaining [[distance]] of 6 metres whereas other effects have a chaining distance of 4 metres. | ||
[[Category:Gem tags]] | [[Category:Gem tags]] | ||
[[Category:Combat mechanics]] | [[Category:Combat mechanics]] |
Revision as of 11:53, 11 December 2024
Chaining is a property that skills, often projectiles, can have, allowing them to hit further targets after a first one.
Mechanics
Effects that Chain are redirected to another target after hitting an enemy. Projectiles cannot Chain from enemies they pierce or fork from. Projectiles have a base chaining distance of 6 metres whereas other effects have a chaining distance of 4 metres.