Chain: Difference between revisions

From Path of Exile 2 Wiki
Jump to navigation Jump to search
m (corrected category)
m (changed links to mechanics not supports)
Line 2: Line 2:


==Mechanics==
==Mechanics==
Effects that Chain are redirected to another target after hitting an enemy. Projectiles cannot Chain from enemies they [[Pierce]] or [[Fork]] from. Projectiles have a base chaining [[distance]] of 6 metres whereas other effects have a chaining distance of 4 metres.
Effects that Chain are redirected to another target after hitting an enemy. Projectiles cannot Chain from enemies they [[piercing|pierce]] or [[forking|fork]] from. Projectiles have a base chaining [[distance]] of 6 metres whereas other effects have a chaining distance of 4 metres.


[[Category:Gem tags]]
[[Category:Gem tags]]
[[Category:Combat mechanics]]
[[Category:Combat mechanics]]

Revision as of 11:53, 11 December 2024

Chaining is a property that skills, often projectiles, can have, allowing them to hit further targets after a first one.

Mechanics

Effects that Chain are redirected to another target after hitting an enemy. Projectiles cannot Chain from enemies they pierce or fork from. Projectiles have a base chaining distance of 6 metres whereas other effects have a chaining distance of 4 metres.