Chain: Difference between revisions

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[[Category:Gem tags]]
[[Category:Gem tags]]
[[Category:Skill mechanics]]
[[Category:Combat mechanics]]

Revision as of 03:52, 11 December 2024

Chaining is a property that skills, often projectiles, can have, allowing them to hit further targets after a first one.

Mechanics

Effects that Chain are redirected to another target after hitting an enemy. Projectiles cannot Chain from enemies they Pierce or Fork from. Projectiles have a base chaining distance of 6 metres whereas other effects have a chaining distance of 4 metres.