Deflection: Difference between revisions

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| description            = Deflection Rating provides a chance to Deflect damage from Hits, preventing 40% of the damage taken from those Hits and Ailments they inflict. Exact chance to Deflect also depends on the attacker's Accuracy.
| description            = Deflection Rating provides a chance to Deflect damage from Hits, preventing 40% of the damage taken from those Hits and Ailments they inflict. Exact chance to Deflect also depends on the attacker's Accuracy.
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'''Deflection''' is type of [[mitigation]]. It grants a chance to take less damage from a [[hit]] by a percentage. Like [[Evasion]], Deflection chance is checked against enemy [[accuracy]]. Unlike Evasion, Deflection works against [[area of effect]] and unblockable attacks.
'''Deflection''' is type of mitigation. It grants a chance to take less damage from a [[hit]] by a percentage. Like [[Evasion]], chance to deflect is based on the defender's Deflection Rating against the attacker's [[Accuracy]] Rating. Most sources of Deflection Rating scale with the user's Evasion Rating, acting as a supplementary mitigation tool for evasion-based builds.


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Deflection uses the same formula as Evasion to check Deflection chance. Unlike Evasion, there is no minimum or maximum Deflect chance.{{confirm}}
Deflection uses the same formula as Evasion to check Deflection chance. Unlike Evasion, there is no minimum or maximum Deflect chance.{{confirm}}


{{math|formula=
Unlike Evasion, Deflection will work against boss attacks with a red flash.
\text{Chance to Deflect} = (1 - {\text{Attacker's Accuracy}*1.5\over (\text{Attacker's Accuracy} + \text{Defender's Deflection})})*100
}}<ref>https://www.youtube.com/watch?v=d36Fkg9X_30</ref>


==Version history==
==Version history==

Revision as of 02:14, 29 August 2025

Deflect
Tooltip
Deflection Rating provides a chance to Deflect damage from Hits, preventing 40% of the damage taken from those Hits and Ailments they inflict. Exact chance to Deflect also depends on the attacker's Accuracy.

Deflection is type of mitigation. It grants a chance to take less damage from a hit by a percentage. Like Evasion, chance to deflect is based on the defender's Deflection Rating against the attacker's Accuracy Rating. Most sources of Deflection Rating scale with the user's Evasion Rating, acting as a supplementary mitigation tool for evasion-based builds.

Mechanics

Deflection uses the same formula as Evasion to check Deflection chance. Unlike Evasion, there is no minimum or maximum Deflect chance.[confirmation needed]

Unlike Evasion, Deflection will work against boss attacks with a red flash.

Version history

Version Changes
0.3.0
  • Introduced to the game.