Imploding Impacts: Difference between revisions
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|subheader = Ascendancy Notable Passive Skill | |subheader = Ascendancy Notable Passive Skill | ||
|1 = <div class="passive-icon-container passive-icon-type__ascendancy_notable"><div class="passive-icon-frame"></div>[[File:WarbringerEnemyArmourBrokenBelowZero passive skill icon.png]]</div> | |1 = <div class="passive-icon-container passive-icon-type__ascendancy_notable"><div class="passive-icon-frame"></div>[[File:WarbringerEnemyArmourBrokenBelowZero passive skill icon.png]]</div> | ||
|2 = You can Break Enemy Armour to below 0 | |2 = You can Break Enemy Armour to below 0<br>Fully Broken Armour you inflict increases all Damage Taken from Hits instead. | ||
}} | }} | ||
{{Passive skill box|Imploding Impacts}} | {{Passive skill box|Imploding Impacts}} | ||
'''Imploding Impacts''' is a notable [[Ascendancy passive skill]] for the [[Warbringer]] that lets your [[Armour Break]] effect reduce enemy [[Armour]] to below 0. | '''Imploding Impacts''' is a notable [[Ascendancy passive skill]] for the [[Warbringer]] that lets your [[Armour Break]] effect reduce enemy [[Armour]] to below 0. It also causes the [[Fully Broken Armour]] debuff to increase damage taken by all damage types. | ||
The amount of broken Armour below 0 is capped at the enemy's base armour rating (Ex. An enemy with 750 Armour can have up to -750 Armour). The Fully Broken Armour debuff will still be applied as usual if Armour is broken to or below 0. | The amount of broken Armour below 0 is capped at the enemy's base armour rating (Ex. An enemy with 750 Armour can have up to -750 Armour). The Fully Broken Armour debuff will still be applied as usual if Armour is broken to or below 0. | ||
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.4.0| | |||
* Imploding Impacts now also grants Fully Broken Armour you inflict increases all Damage Taken from Hits instead. | |||
}} | |||
{{Version history table row|0.1.0| | {{Version history table row|0.1.0| | ||
* Introduced to the game. | * Introduced to the game. | ||
Revision as of 16:33, 6 December 2025
Imploding Impacts
Ascendancy Notable Passive Skill
You can Break Enemy Armour to below 0
Fully Broken Armour you inflict increases all Damage Taken from Hits instead.
Fully Broken Armour you inflict increases all Damage Taken from Hits instead.
Imploding Impacts
Ascendancy Notable Passive Skill
You can Break Enemy Armour to below 0
Fully Broken Armour you inflict increases all Damage Taken from Hits instead [1]
Fully Broken Armour you inflict increases all Damage Taken from Hits instead [1]
Imploding Impacts is a notable Ascendancy passive skill for the Warbringer that lets your Armour Break effect reduce enemy Armour to below 0. It also causes the Fully Broken Armour debuff to increase damage taken by all damage types.
The amount of broken Armour below 0 is capped at the enemy's base armour rating (Ex. An enemy with 750 Armour can have up to -750 Armour). The Fully Broken Armour debuff will still be applied as usual if Armour is broken to or below 0.
Version history
| Version | Changes |
|---|---|
| 0.4.0 |
|
| 0.1.0 |
|