Right Where We Want Them: Difference between revisions

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(Added interaction with affliction. Source - tested in game.)
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|subheader = Ascendancy Notable Passive Skill
|subheader = Ascendancy Notable Passive Skill
|1        = <div class="passive-icon-container passive-icon-type__ascendancy_notable"><div class="passive-icon-frame"></div>[[File:TacticianPinnedEnemiesCannotAct passive skill icon.png]]</div>
|1        = <div class="passive-icon-container passive-icon-type__ascendancy_notable"><div class="passive-icon-frame"></div>[[File:TacticianPinnedEnemiesCannotAct passive skill icon.png]]</div>
|2        = Pinned enemies cannot perform actions
|2        = Pinned enemies cannot perform actions<br>Projectile Damage builds Pin
}}
}}


{{Passive skill box|Right Where We Want Them}}
{{Passive skill box|Right Where We Want Them}}


'''Right Where We Want Them''' is a notable [[Ascendancy passive skill]] for the [[Tactician]] that causes [[Pinned]] enemies to be unable to act, much like [[Freeze]], [[Electrocute]], and [[Heavy Stun]] would.
'''Right Where We Want Them''' is a notable [[Ascendancy passive skill]] for the [[Tactician]] that causes all [[projectile]] damage to build up [[Pin]] and causes Pinned enemies to be unable to act, much like [[Freeze]], [[Electrocute]], and [[Heavy Stun]] would.


==Mechanics==
==Mechanics==
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* The Right Where we Want Them Notable Passive Skill now also grants Projectile Damage builds Pin.
}}
{{Version history table row|0.2.0|
{{Version history table row|0.2.0|
* Introduced to the game.
* Introduced to the game.

Latest revision as of 21:17, 21 August 2025

Right Where We Want Them
Ascendancy Notable Passive Skill
Pinned enemies cannot perform actions
Projectile Damage builds Pin


Right Where We Want Them is a notable Ascendancy passive skill for the Tactician that causes all projectile damage to build up Pin and causes Pinned enemies to be unable to act, much like Freeze, Electrocute, and Heavy Stun would.

Mechanics

Affliction Fiendish Wings (Monsters' Action Speed cannot be slowed below base. Monsters have 25% increased Attack, Cast, and Movement speed) does not affect functionality of this notable.

Version history

Version Changes
0.3.0
  • The Right Where we Want Them Notable Passive Skill now also grants Projectile Damage builds Pin.
0.2.0
  • Introduced to the game.