List of modifiers for rubies: Difference between revisions

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=== Prefixes ===
=== Prefixes ===
 
* (5–10)% increased Area of Effect
(5–10)% increased Area of Effect
* (10–20)% increased Armour
 
* Break (5–15)% increased Armour
(10–20)% increased Armour
* (5–15)% increased Attack Damage
 
* (3–7)% chance to inflict Bleeding on Hit
Break (5–15)% increased Armour
* (3–7)% increased Block chance
 
* (15–25)% increased Damage against Enemies with Fully Broken Armour
(5–15)% increased Attack Damage
* (5–15)% increased Elemental Damage
 
* Empowered Attacks deal (10–20)% increased Damage
(3–7)% chance to inflict Bleeding on Hit
* (5–15)% increased Fire Damage
 
* Damage Penetrates (5–10)% Fire Resistance
(3–7)% increased Block chance
* (5–15)% increased Magnitude of Ignite you inflict
 
* (6–16)% increased Damage with Maces
(15–25)% increased Damage against Enemies with Fully Broken Armour
* +(1–2) to Maximum Rage
 
* (5–15)% increased Melee Damage
(5–15)% increased Elemental Damage
* Minions have (5–15)% increased Area of Effect
 
* Minions have (5–15)% increased maximum Life
Empowered Attacks deal (10–20)% increased Damage
* (5–15)% increased Global Physical Damage
 
* (18–32)% increased Defences from Equipped Shield
(5–15)% increased Fire Damage
* (5–15)% increased Magnitude of Bleeding you inflict
 
* (10–20)% increased Thorns damage
Damage Penetrates (5–10)% Fire Resistance
* (10–18)% increased Totem Damage
 
* (10–20)% increased Totem Life
(5–15)% increased Magnitude of Ignite you inflict
* (5–15)% increased Warcry Buff Effect
 
* (10–20)% increased Damage with Warcries
(6–16)% increased Damage with Maces
* (15-25)% chance for Attack Hits to apply Incision
 
+(1–2) to Maximum Rage
 
(5–15)% increased Melee Damage
 
Minions have (5–15)% increased Area of Effect
 
Minions have (5–15)% increased maximum Life
 
(5–15)% increased Global Physical Damage
 
(18–32)% increased Defences from Equipped Shield
 
(5–15)% increased Magnitude of Bleeding you inflict
 
(10–20)% increased Thorns damage
 
(10–18)% increased Totem Damage
 
(10–20)% increased Totem Life
 
(5–15)% increased Warcry Buff Effect
 
(10–20)% increased Damage with Warcries
 
(15-25)% chance for Attack Hits to apply Incision


=== Suffix ===
=== Suffix ===
 
* (10–20)% increased Armour Break Duration
(10–20)% increased Armour Break Duration
* (5–15)% increased Bleeding Duration
 
* (10–20)% increased chance to Ignite
(5–15)% increased Bleeding Duration
* (5–15)% increased Skill Effect Duration
 
* (5–15)% increased Knockback Distance
(10–20)% increased chance to Ignite
* (4–8)% of Skill Mana Costs Converted to Life Costs
 
* (5–15)% increased amount of Life Leeched
(5–15)% increased Skill Effect Duration
* (5–15)% increased Life Regeneration rate
 
* (15–25)% increased Stun Buildup with Maces
(5–15)% increased Knockback Distance
* +(1–2)% to Maximum Fire Resistance
 
* Minions have (6–16)% additional Physical Damage Reduction
(4–8)% of Skill Mana Costs Converted to Life Costs
* Gain 1 Rage on Melee Hit
 
* Gain (1–3) Rage when Hit by an Enemy
(5–15)% increased amount of Life Leeched
* (10–20)% increased Stun Buildup
 
* (6–16)% increased Stun Threshold
(5–15)% increased Life Regeneration rate
* (10–20)% increased Totem Placement speed
 
* (5–15)% increased Warcry Cooldown Recovery Rate
(15–25)% increased Stun Buildup with Maces
* (10–20)% increased Warcry Speed
 
* (15–25)% increased Weapon Swap Speed
+(1–2)% to Maximum Fire Resistance
 
Minions have (6–16)% additional Physical Damage Reduction
 
Gain 1 Rage on Melee Hit
 
Gain (1–3) Rage when Hit by an Enemy
 
(10–20)% increased Stun Buildup
 
(6–16)% increased Stun Threshold
 
(10–20)% increased Totem Placement speed
 
(5–15)% increased Warcry Cooldown Recovery Rate
 
(10–20)% increased Warcry Speed
 
(15–25)% increased Weapon Swap Speed
 
 


=== Corruption enchantment modifiers ===
=== Corruption enchantment modifiers ===
 
* +(5–10) to Strength
+(5–10) to Strength
* +(5–10) to Dexterity
 
* +(5–10) to Intelligence
+(5–10) to Dexterity
* +(5–10)% to Fire Resistance
 
* +(5–10)% to Cold Resistance
+(5–10) to Intelligence
* +(5–10)% to Lightning Resistance
 
* +(3–7)% to Chaos Resistance
+(5–10)% to Fire Resistance
* Immune to Maim
 
* You cannot be Hindered
+(5–10)% to Cold Resistance
* Corrupted Blood cannot be inflicted on you
 
* Cannot be Blinded
+(5–10)% to Lightning Resistance
 
+(3–7)% to Chaos Resistance
 
Immune to Maim
 
You cannot be Hindered
 
Corrupted Blood cannot be inflicted on you
 
Cannot be Blinded
 





Revision as of 10:03, 28 April 2025

A RubyRubyPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. can hold 2 Prefix, 2 Suffix, and 1 Corruption enchantment.


Prefixes

  • (5–10)% increased Area of Effect
  • (10–20)% increased Armour
  • Break (5–15)% increased Armour
  • (5–15)% increased Attack Damage
  • (3–7)% chance to inflict Bleeding on Hit
  • (3–7)% increased Block chance
  • (15–25)% increased Damage against Enemies with Fully Broken Armour
  • (5–15)% increased Elemental Damage
  • Empowered Attacks deal (10–20)% increased Damage
  • (5–15)% increased Fire Damage
  • Damage Penetrates (5–10)% Fire Resistance
  • (5–15)% increased Magnitude of Ignite you inflict
  • (6–16)% increased Damage with Maces
  • +(1–2) to Maximum Rage
  • (5–15)% increased Melee Damage
  • Minions have (5–15)% increased Area of Effect
  • Minions have (5–15)% increased maximum Life
  • (5–15)% increased Global Physical Damage
  • (18–32)% increased Defences from Equipped Shield
  • (5–15)% increased Magnitude of Bleeding you inflict
  • (10–20)% increased Thorns damage
  • (10–18)% increased Totem Damage
  • (10–20)% increased Totem Life
  • (5–15)% increased Warcry Buff Effect
  • (10–20)% increased Damage with Warcries
  • (15-25)% chance for Attack Hits to apply Incision

Suffix

  • (10–20)% increased Armour Break Duration
  • (5–15)% increased Bleeding Duration
  • (10–20)% increased chance to Ignite
  • (5–15)% increased Skill Effect Duration
  • (5–15)% increased Knockback Distance
  • (4–8)% of Skill Mana Costs Converted to Life Costs
  • (5–15)% increased amount of Life Leeched
  • (5–15)% increased Life Regeneration rate
  • (15–25)% increased Stun Buildup with Maces
  • +(1–2)% to Maximum Fire Resistance
  • Minions have (6–16)% additional Physical Damage Reduction
  • Gain 1 Rage on Melee Hit
  • Gain (1–3) Rage when Hit by an Enemy
  • (10–20)% increased Stun Buildup
  • (6–16)% increased Stun Threshold
  • (10–20)% increased Totem Placement speed
  • (5–15)% increased Warcry Cooldown Recovery Rate
  • (10–20)% increased Warcry Speed
  • (15–25)% increased Weapon Swap Speed

Corruption enchantment modifiers

  • +(5–10) to Strength
  • +(5–10) to Dexterity
  • +(5–10) to Intelligence
  • +(5–10)% to Fire Resistance
  • +(5–10)% to Cold Resistance
  • +(5–10)% to Lightning Resistance
  • +(3–7)% to Chaos Resistance
  • Immune to Maim
  • You cannot be Hindered
  • Corrupted Blood cannot be inflicted on you
  • Cannot be Blinded


This was made with help from the PoE2DB page