Differences from Path of Exile 1: Difference between revisions
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(Initial version) |
m (Finish converted damage difference) |
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| Chaos damage bypasses energy shield. || Chaos damage deals double damage to energy shield. | | Chaos damage bypasses energy shield. || Chaos damage deals double damage to energy shield. | ||
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| | | Converted damage remembers its origin type. This means that physical damage converted to lightning damage will still be increased by sources of "Increased physical damage". || Converted damage does not remember its origin type. | ||
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| Evasion evades attacks. || Evasion evades hits that don't have an area of effect. | | Evasion evades attacks. || Evasion evades hits that don't have an area of effect. |
Revision as of 21:58, 15 January 2025
This page is dedicated towards summarizing some of the major differences between Path of Exile 1 and Path of Exile 2.
Mechanics
Path of Exile 1 | Path of Exile 2 |
---|---|
Chaos damage bypasses energy shield. | Chaos damage deals double damage to energy shield. |
Converted damage remembers its origin type. This means that physical damage converted to lightning damage will still be increased by sources of "Increased physical damage". | Converted damage does not remember its origin type. |
Evasion evades attacks. | Evasion evades hits that don't have an area of effect. |
Armour is relatively stronger than PoE 2. | Armour is relatively weaker than PoE 1. |
The only type of block is passive block. | There is passive block as well as active block. Active block involves a new mechanic called stagger. |
Items
Path of Exile 1 | Path of Exile 2 |
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Gems level up from gaining experience. | Gems level up through the uncut gem item system. |