User:Bloonpauper/Damage: Difference between revisions
Bloonpauper (talk | contribs) (Created page with "==Added damage== Added damage, or flat damage, refers to the raw numerical damage rolls that form the basis of your damage. An example of this modifier is {{c|mod|Adds 1-4 Physical Damage to Attacks}}. The primary source of added damage for an attack is the weapon. The primary source of added damage for a spell is stated on the skill itself. Added damage on spells scale with gem levels. These distinctions inform the conventional weapon choices for attack and spell buil...") |
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==Added damage== | ==Added damage== | ||
Added damage, or flat damage, refers to the raw numerical damage rolls that form the basis of | Added damage, or flat damage, refers to the raw numerical damage rolls that form the basis of a skill's damage. An example of this modifier is {{c|mod|Adds 1-4 Physical Damage to Attacks}}. The primary source of added damage for an attack is the weapon. The primary source of added damage for a spell is stated on the skill itself. Added damage on spells scale with gem levels. | ||
These distinctions inform the conventional weapon choices for attack and spell builds. Attack builds use martial weapons, like bows, crossbows, quarterstaves, and maces. These weapons supply the added damage their skills depend on. Spell builds use caster weapons like wands and staves, which can roll caster modifiers and do not have any inherent martial stats. You could not attack with a wand even if a skill allowed it, because the wand would have no attack stats with which to inform the damage calculations. | These distinctions inform the conventional weapon choices for attack and spell builds. Attack builds use martial weapons, like bows, crossbows, quarterstaves, and maces. These weapons supply the added damage their skills depend on. Spell builds use caster weapons like wands and staves, which can roll caster modifiers and do not have any inherent martial stats. You could not attack with a wand even if a skill allowed it, because the wand would have no attack stats with which to inform the damage calculations. | ||
===Attack weapon=== | ===Attack weapon=== | ||
{{tip|The text of an item's inherent stats will be blue when modified by a local modifier and grey otherwise.}} | |||
====Normal weapon==== | |||
===Spell weapon=== | ===Spell weapon=== |
Revision as of 04:08, 2 January 2025
Added damage
Added damage, or flat damage, refers to the raw numerical damage rolls that form the basis of a skill's damage. An example of this modifier is Adds 1-4 Physical Damage to Attacks. The primary source of added damage for an attack is the weapon. The primary source of added damage for a spell is stated on the skill itself. Added damage on spells scale with gem levels.
These distinctions inform the conventional weapon choices for attack and spell builds. Attack builds use martial weapons, like bows, crossbows, quarterstaves, and maces. These weapons supply the added damage their skills depend on. Spell builds use caster weapons like wands and staves, which can roll caster modifiers and do not have any inherent martial stats. You could not attack with a wand even if a skill allowed it, because the wand would have no attack stats with which to inform the damage calculations.
Attack weapon
Tip
The text of an item's inherent stats will be blue when modified by a local modifier and grey otherwise.