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| {{Version history table row|0.1.0| | | {{Version history table row|0.1.0| |
| * Introduced to the game. | | * Introduced to the game. |
| | * (Hotfix 7) Reduced the amount of energy shield monsters gain from the Rare Modifier "Extra Energy Shield" |
| }} | | }} |
| {{Version history table end}} | | {{Version history table end}} |
Revision as of 03:17, 18 December 2024
Version history
Version
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Changes
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0.1.0e |
- The 'Siphons Flask Charges Modifier' on Monsters now drains ten-times less Flask Charges per second. (This was unintentional).
- Disabled the Volatile Crystals Modifier, to be revised in the future pending telegraphing improvements.
- The Trail of Fire monster Modifier now deals 30% less Damage and lasts for 3 seconds (from 5 seconds).
- The Trail of Lightning monster Modifier now lasts for 4 seconds (from 8 seconds).
- The Trail of Ice monster Modifier now lasts for 4 seconds (from 8 seconds).
- The Purple Explosives created by the Volatile Plants Modifier on Rare Monsters now deal significantly less Damage.
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0.1.0c |
- Monster Modifiers now grant higher amounts of Item Rarity and Item Quantity. This is most common on Magic and Rare enemies, but also affects Unique Enemies if applied through various Endgame Mechanics like the Deadly Evolution Keystone. (Doubled rarity bonus per mod, +10% quantity per mod[1])
- Increased the chance for Rare Monsters in Maps to have 3 or 4 modifiers.
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0.1.0 |
- Introduced to the game.
- (Hotfix 7) Reduced the amount of energy shield monsters gain from the Rare Modifier "Extra Energy Shield"
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References