Monster modifier: Difference between revisions

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(Created page with "{{stub}} ==Version history== {{Version history table header}} {{Version history table row|0.1.0c| * Monster Modifiers now grant higher amounts of Item Rarity and Item Quantity. This is most common on Magic and Rare enemies, but also affects Unique Enemies if applied through various Endgame Mechanics like the Deadly Evolution Keystone. * Increased the chance for Rare Monsters in Maps to have 3 or 4 modifiers. }} {{Version history table row|0.1.0| * Introduced to the game....")
 
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{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.1.0c|
{{Version history table row|0.1.0c|
* Monster Modifiers now grant higher amounts of Item Rarity and Item Quantity. This is most common on Magic and Rare enemies, but also affects Unique Enemies if applied through various Endgame Mechanics like the Deadly Evolution Keystone.
* Monster Modifiers now grant higher amounts of Item Rarity and Item Quantity. This is most common on Magic and Rare enemies, but also affects Unique Enemies if applied through various Endgame Mechanics like the Deadly Evolution Keystone. (Doubled rarity bonus per mod, +10% quantity per mod<ref>https://www.pathofexile.com/forum/view-thread/3611705</ref>)
* Increased the chance for Rare Monsters in Maps to have 3 or 4 modifiers.
* Increased the chance for Rare Monsters in Maps to have 3 or 4 modifiers.
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Revision as of 20:37, 10 December 2024

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Version history

Version Changes
0.1.0c
  • Monster Modifiers now grant higher amounts of Item Rarity and Item Quantity. This is most common on Magic and Rare enemies, but also affects Unique Enemies if applied through various Endgame Mechanics like the Deadly Evolution Keystone. (Doubled rarity bonus per mod, +10% quantity per mod[1])
  • Increased the chance for Rare Monsters in Maps to have 3 or 4 modifiers.
0.1.0
  • Introduced to the game.