Modifier:HeistContractMonstersChanceToInflictStatusAilments1~: Difference between revisions

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|name                            = Empowered
|name                            = Empowered
|mod_type                        = HeistContractMonstersChanceToInflictStatusAilments
|mod_type                        = HeistContractMonstersChanceToInflictStatusAilments
|tags                            = ailment
|stat_text                        = Monsters have a 15% chance to cause Elemental Ailments on Hit
|stat_text                        = Monsters have a 15% chance to cause Elemental Ailments on Hit
|stat1_id                        = map_monsters_%_chance_to_inflict_status_ailments
|stat1_id                        = map_monsters_%_chance_to_inflict_status_ailments
Line 26: Line 27:
|stat6_min                        = 5
|stat6_min                        = 5
|stat6_max                        = 5
|stat6_max                        = 5
|tags                            = ailment
|spawn_weight1_tag                = default
|spawn_weight1_value              = 1
}}
}}

Latest revision as of 12:45, 13 December 2025

Mod IDHeistContractMonstersChanceToInflictStatusAilments1_
NameEmpowered
GroupsMapMonstersChanceToInflictStatusAilments
Mod typeHeistContractMonstersChanceToInflictStatusAilments
DomainHeist Contract/Blueprint (23)
Generation typePrefix (1)
Req. level73
EffectMonsters have a 15% chance to cause Elemental Ailments on Hit
Granted buff ID
Granted buff value
Granted skill
Tagsailment
Tier text
Stats
#Stat IDMinimumMaximum
1map_monsters_%_chance_to_inflict_status_ailments1515
2map_item_drop_quantity_+%1313
3map_item_drop_rarity_+%88
4heist_monster_spawner_alive_limit_+%55
5heist_contract_alert_level_+%_final-5-5
6heist_contract_lockdown_timer_+%55
Spawn weights
#TagValue
1default1
Generation weights
#TagValue
Vendor offer
AmountItem
The correct title of this page is HeistContractMonstersChanceToInflictStatusAilments1_. It appears incorrectly here due to technical restrictions.


HeistContractMonstersChanceToInflictStatusAilments1_ is the internal ID of a modifier named "Empowered".