Modifier:IncreasedArmourWhileChilledOrFrozenUnique~~1: Difference between revisions
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|required_level = 1 | |required_level = 1 | ||
|mod_type = IncreasedArmourWhileChilledOrFrozen | |mod_type = IncreasedArmourWhileChilledOrFrozen | ||
|tags = armour, defences | |||
|stat_text = 300% increased [[Armour]] while Chilled or Frozen | |stat_text = 300% increased [[Armour]] while Chilled or Frozen | ||
|stat1_id = physical_damage_reduction_rating_+%_while_chilled_or_frozen | |stat1_id = physical_damage_reduction_rating_+%_while_chilled_or_frozen | ||
|stat1_min = 300 | |stat1_min = 300 | ||
|stat1_max = 300 | |stat1_max = 300 | ||
}} | }} | ||
Latest revision as of 19:19, 9 December 2025
| Mod ID | IncreasedArmourWhileChilledOrFrozenUnique__1 |
|---|---|
| Name | |
| Groups | IncreasedArmourWhileChilledOrFrozen |
| Mod type | IncreasedArmourWhileChilledOrFrozen |
| Domain | Item (1) |
| Generation type | Intrinsic (3) |
| Req. level | 1 |
| Effect | 300% increased Armour while Chilled or Frozen |
| Granted buff ID | |
| Granted buff value | |
| Granted skill | |
| Tags | armour, defences |
| Tier text |
| # | Stat ID | Minimum | Maximum |
|---|---|---|---|
| 1 | physical_damage_reduction_rating_+%_while_chilled_or_frozen | 300 | 300 |
| # | Tag | Value |
|---|
| # | Tag | Value |
|---|
| Amount | Item |
|---|
The correct title of this page is IncreasedArmourWhileChilledOrFrozenUnique__1. It appears incorrectly here due to technical restrictions.
IncreasedArmourWhileChilledOrFrozenUnique__1 is the internal ID of an unnamed modifier.