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|base_item = Fierce Greathelm
|base_item = Fierce Greathelm
|explicit1_text = (80–120)% increased Armour
|explicit1_text = (80–120)% increased Armour
|explicit2_text = (10–15) Life Regeneration per second
|explicit2 = UniqueLifeRegeneration18
|explicit3_text = +(100–150) to Stun Threshold
|explicit3_text = +(100–150) to Stun Threshold
|explicit4_text = (30–60)% increased Presence Area of Effect
|explicit4_text = (30–60)% increased Presence Area of Effect
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==Mechanics==
==Mechanics==
{{c|mod|Enemies in your Presence have at least #% of Life Reserved}}: This effect will cause monsters that are in or enter your [[presence]] to have their life [[reserved]], instantly causing life loss on enemies that have less than that value reserved (e.g. with 10% of enemy life reserved, any enemy in your presence will have at most 90% of their maximum life). This also prevents recovery of the reserved amount. This effect will not apply during certain invulnerability phases where the enemy is completely untargetable. This effect does not stack; only the highest effect will apply. This effect is not affected by [[reservation efficiency]].
{{Item acquisition}}
{{Item acquisition}}
Latest revision as of 23:49, 8 December 2025
Blood Price Fierce GreathelmArmour: 196Requires Level 51, 73 Str(80–120)% increased Armour (10-15) Life Regeneration per second +(100–150) to Stun Threshold (30–60)% increased Presence Area of Effect Enemies in your Presence have at least 10% of Life ReservedAn eye for an eye makes the whole world dead.
Metadata Item class: Helmet
Blood Price is a uniqueFierce GreathelmFierce GreathelmArmour: 196Requires Level 51, 73 Str.
Enemies in your Presence have at least #% of Life Reserved: This effect will cause monsters that are in or enter your presence to have their life reserved, instantly causing life loss on enemies that have less than that value reserved (e.g. with 10% of enemy life reserved, any enemy in your presence will have at most 90% of their maximum life). This also prevents recovery of the reserved amount. This effect will not apply during certain invulnerability phases where the enemy is completely untargetable. This effect does not stack; only the highest effect will apply. This effect is not affected by reservation efficiency.