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{{Guide|subject=  | {{Guide|subject=summarising map layouts and encounters|date=December 11, 2024}}  | ||
This guide is meant to give a general layout/type of each [[List of maps|map]] along with notable mob types or encounters.  | This guide is meant to give a general layout/type of each [[List of maps|map]] along with notable mob types or encounters.  | ||
==  | Fubgun has put together a guide on the different maps with tiers here: https://tinyurl.com/Map-rating  | ||
==Marrow==  | |||
* Cave map type  | * Cave map type  | ||
* Medium-width corridors that go in random directions  | * Medium-width corridors that go in random directions  | ||
* Spiders spawn from the sides of the map randomly  | * Spiders spawn from the sides of the map randomly  | ||
* Boss is Zar Wali, The Bone Tyrant  | |||
<gallery>  | <gallery>  | ||
File:Abyss_map.png|Minimap  | File:Abyss_map.png|Minimap  | ||
File:Abyss boss.png|Boss  | |||
</gallery>  | </gallery>  | ||
| Line 44: | Line 48: | ||
* Big square  | * Big square  | ||
* Lots of roots and trees obstructing movement  | * Lots of roots and trees obstructing movement  | ||
* Boss is the multi-phase crow boss with the bell  | |||
<gallery>  | <gallery>  | ||
File:Blooming_field_map.png|Minimap  | File:Blooming_field_map.png|Minimap  | ||
File:Blooming_field_boss.png|Boss  | |||
</gallery>  | </gallery>  | ||
| Line 52: | Line 58: | ||
* Long winding map with large obstacles along the way  | * Long winding map with large obstacles along the way  | ||
* Similar to Strand in PoE 1  | * Similar to Strand in PoE 1  | ||
* Boss is Grudgelash, Vile Ent  | |||
<gallery>  | <gallery>  | ||
File:Burial_bog.png|Minimap  | File:Burial_bog.png|Minimap  | ||
File:Burial_bog_boss.png|Boss  | |||
</gallery>  | |||
==Cenotes==  | |||
* Beach type map  | |||
* Fairly open layout  | |||
<gallery>  | |||
File:Cenotes_map.png|Minimap  | |||
</gallery>  | |||
==Channel==  | |||
* Indoor temple type map  | |||
* Has a chest that, when opened, turns a lot of statues into mobs  | |||
<gallery>  | |||
File:Channel map.png|Minimap  | |||
</gallery>  | |||
==Creek==  | |||
* Linear map with wide sides  | |||
* Large tree and rock obstacles, but there are large open areas as well  | |||
* Boss is the big chainsaw guy  | |||
<gallery>  | |||
File:Creek map.png|Minimap  | |||
</gallery>  | </gallery>  | ||
| Line 59: | Line 89: | ||
* Mausoleum map type  | * Mausoleum map type  | ||
* Long narrow corridors  | * Long narrow corridors  | ||
* Boss is the first floor sanctum boss from PoE 1  | |||
<gallery>  | <gallery>  | ||
File:Crypt_map.png|Minimap  | File:Crypt_map.png|Minimap  | ||
File:Crypt boss.png|Boss  | |||
</gallery>  | |||
==Decay==  | |||
* Swamp map type  | |||
* Circular map with lots of obstacles  | |||
* Boss is [[The Rotten Druid]]  | |||
<gallery>  | |||
File:Decay_map.png|Minimap  | |||
</gallery>  | |||
==Deserted==  | |||
* Desert type map  | |||
* Long linear-ish map  | |||
<gallery>  | |||
File:Deserted_map.png|Minimap  | |||
</gallery>  | |||
==Forge==  | |||
* Long, straight hallways  | |||
* Looks like crucible maps from PoE1  | |||
<gallery>  | |||
File:Forge_map.png|Minimap  | |||
File:Forge_boss.png|Boss  | |||
</gallery>  | |||
==Fortress==  | |||
* Circular map with big open areas  | |||
* Boss is Pirasha, The Forgotten Prisoner, which is the map version of [[Balbala, the Traitor]], but the arena is a lot larger  | |||
<gallery>  | |||
File:Fortress_map.png|Minimap  | |||
File:Fortress_boss.png|Boss  | |||
</gallery>  | |||
==Gothic City==  | |||
* City type map  | |||
* Wide connecting corridors  | |||
* Spawns next to Iron citadels  | |||
<gallery>  | |||
File:Gothic city map.png|Minimap  | |||
</gallery>  | |||
==Hidden Grotto==  | |||
* Cave type map  | |||
* Circular shape  | |||
<gallery>  | |||
File:Hidden_grotto_map.png|Minimap  | |||
</gallery>  | </gallery>  | ||
| Line 68: | Line 146: | ||
<gallery>  | <gallery>  | ||
File:Hive_map.png|Minimap  | File:Hive_map.png|Minimap  | ||
</gallery>  | |||
==Iron Citadel==  | |||
* Maze type map  | |||
* Area is like the final area of Act 1  | |||
* Boss is the act 1 boss  | |||
<gallery>  | |||
File:Iron_citadel_map.png|Minimap  | |||
</gallery>  | |||
==Lofty Summit==  | |||
* Winter type map  | |||
* Fairly linear, but lots of back tracking to fully complete the map  | |||
* Long corridors that are wide and narrow at parts  | |||
<gallery>  | |||
File:Lofty_summit_map.png|Minimap  | |||
File:Lofty_summit_boss.png|Boss  | |||
</gallery>  | |||
==Mineshaft==  | |||
* Cave type map  | |||
* A maze of hallways  | |||
<gallery>  | |||
File:Mineshaft_map.png|Minimap  | |||
File:Mineshaft_boss.png|Boss  | |||
</gallery>  | </gallery>  | ||
| Line 73: | Line 176: | ||
* Swamp map type  | * Swamp map type  | ||
* Thin bridges connecting small islands  | * Thin bridges connecting small islands  | ||
* Boss is Rinoa, Winter's Cackle  | |||
<gallery>  | <gallery>  | ||
File:mire_map.png|Minimap  | File:mire_map.png|Minimap  | ||
File:mire_boss.png|Boss  | |||
</gallery>  | </gallery>  | ||
| Line 82: | Line 187: | ||
<gallery>  | <gallery>  | ||
File:Oasis_map.png|Minimap  | File:Oasis_map.png|Minimap  | ||
</gallery>  | |||
==Penitentiary==  | |||
* Act 1 town type  | |||
* Boss is the Executioner  | |||
* Map is next to the Iron Citadel  | |||
<gallery>  | |||
File:Penitentiary_map.png|Minimap  | |||
</gallery>  | |||
==Ravine==  | |||
* Castle map type  | |||
* Long linear map with little to no obstacles  | |||
<gallery>  | |||
File:Ravine_map.png|Minimap  | |||
</gallery>  | |||
==Rustbowl==  | |||
* Fairly linear map with wide sides  | |||
* Boss is Gozen, Rebellious Rustlord  | |||
<gallery>  | |||
File:Rustbowl_map.png|Minimap  | |||
File:Rustbowl_boss.png|Boss  | |||
</gallery>  | |||
==Sandspit==  | |||
* Beach map type  | |||
* Long linear map just like strand in PoE 1  | |||
<gallery>  | |||
File:Sandspit map.png|Minimap  | |||
</gallery>  | </gallery>  | ||
| Line 106: | Line 242: | ||
<gallery>  | <gallery>  | ||
File:slick_map.png|Minimap  | File:slick_map.png|Minimap  | ||
</gallery>  | |||
==Spider Woods==  | |||
* Forest type map  | |||
* Linear-ish, but mostly wide open space  | |||
<gallery>  | |||
File:Spider_woods_map.png|Minimap  | |||
File:Spider_woods_boss.png|Boss  | |||
</gallery>  | </gallery>  | ||
| Line 114: | Line 258: | ||
<gallery>  | <gallery>  | ||
File:Steaming_springs_map.png|Minimap  | File:Steaming_springs_map.png|Minimap  | ||
File:Steaming_springs_boss.png|Boss  | |||
</gallery>  | </gallery>  | ||
| Line 129: | Line 274: | ||
<gallery>  | <gallery>  | ||
File:Sulphuric_caverns_map.png|Minimap  | File:Sulphuric_caverns_map.png|Minimap  | ||
File:Sulphuric_caverns_boss.png|Boss  | |||
</gallery>  | |||
==Sump==  | |||
* Forest map type  | |||
* Circular map with lots of narrow passages  | |||
* The boss is the witch that flies around on a broom  | |||
<gallery>  | |||
File:Sump_map.png|Minimap  | |||
File:Sump_boss.png|Boss  | |||
</gallery>  | |||
==Sump==  | |||
* Forest map type  | |||
* Circular map with lots of narrow passages  | |||
* The boss is the witch that flies around on a broom  | |||
<gallery>  | |||
File:Sump_map.png|Minimap  | |||
File:Sump_boss.png|Boss  | |||
</gallery>  | |||
==Untained Paradise==  | |||
* Beach type map  | |||
* Special map type that gives extra exp but no items drop  | |||
<gallery>  | |||
File:Untainted_paradise_map.png|Minimap  | |||
</gallery>  | |||
==Vaal Factory ==  | |||
* Boss is [[Tetzcatl, the Blazing Guardian]]  | |||
==Vaal Foundry==  | |||
* Layout is similar in every map - head top right  | |||
* Boss is the same as the molten vault (lava boss)  | |||
<gallery>  | |||
File:Vaal_foundry_map.png|Minimap  | |||
</gallery>  | |||
==Wetlands==  | |||
* Forest type map  | |||
* Extremely open layout with very little obstacles  | |||
* Boss is Gorian, the Moving Earth  | |||
<gallery>  | |||
File:Wetlands_map.png|Minimap  | |||
</gallery>  | |||
==Willow==  | |||
* Forest type map  | |||
* Lots of tree obstacles  | |||
* Mostly open map, good for Breach  | |||
* Boss is Connal, The Tormented  | |||
<gallery>  | |||
File:Willow map.png|Minimap  | |||
File:Willow_boss.png|Boss  | |||
</gallery>  | </gallery>  | ||
Latest revision as of 09:51, 28 August 2025
This is a guide on the subject of summarising map layouts and encounters.
Last updated on December 11, 2024.
This guide is meant to give a general layout/type of each map along with notable mob types or encounters.
Fubgun has put together a guide on the different maps with tiers here: https://tinyurl.com/Map-rating
Marrow
- Cave map type
 - Medium-width corridors that go in random directions
 - Spiders spawn from the sides of the map randomly
 - Boss is Zar Wali, The Bone Tyrant
 
- 
			
			
Minimap
 - 
			
			
Boss
 
Augury
- Indoor temple map with a locked inner sanctum
 - Must pull 3 levers to open the middle of the map to fight rare mobs
 - The 3 levers are in the middle of each side that you did not spawn on
 - You cannot cancel pulling the levers - make sure you kill all mobs around them first
 
- 
			
			
Minimap
 - 
			
			
Lever
 
Backwash
- Forest map type
 - Islands connected with bridges
 - Lots of tree obstacles
 - Boss is Yaota, the Loathsome
 
- 
			
			
Minimap
 - 
			
			
Boss
 
Bloodwood
- Forest map type
 - Fairly linear
 - Long winding corridor
 - Can easily miss rares if you don't check all sides as you go down the corridor
 
- 
			
			
Minimap
 
Blooming Field
- Forest map type
 - Big square
 - Lots of roots and trees obstructing movement
 - Boss is the multi-phase crow boss with the bell
 
- 
			
			
Minimap
 - 
			
			
Boss
 
Burial Bog
- Swamp map type
 - Long winding map with large obstacles along the way
 - Similar to Strand in PoE 1
 - Boss is Grudgelash, Vile Ent
 
- 
			
			
Minimap
 - 
			
			
Boss
 
Cenotes
- Beach type map
 - Fairly open layout
 
- 
			
			
Minimap
 
Channel
- Indoor temple type map
 - Has a chest that, when opened, turns a lot of statues into mobs
 
- 
			
			
Minimap
 
Creek
- Linear map with wide sides
 - Large tree and rock obstacles, but there are large open areas as well
 - Boss is the big chainsaw guy
 
- 
			
			
Minimap
 
Crypt
- Mausoleum map type
 - Long narrow corridors
 - Boss is the first floor sanctum boss from PoE 1
 
- 
			
			
Minimap
 - 
			
			
Boss
 
Decay
- Swamp map type
 - Circular map with lots of obstacles
 - Boss is The Rotten Druid
 
- 
			
			
Minimap
 
Deserted
- Desert type map
 - Long linear-ish map
 
- 
			
			
Minimap
 
Forge
- Long, straight hallways
 - Looks like crucible maps from PoE1
 
- 
			
			
Minimap
 - 
			
			
Boss
 
Fortress
- Circular map with big open areas
 - Boss is Pirasha, The Forgotten Prisoner, which is the map version of Balbala, the Traitor, but the arena is a lot larger
 
- 
			
			
Minimap
 - 
			
			
Boss
 
Gothic City
- City type map
 - Wide connecting corridors
 - Spawns next to Iron citadels
 
- 
			
			
Minimap
 
Hidden Grotto
- Cave type map
 - Circular shape
 
- 
			
			
Minimap
 
Hive
- Desert type map
 - Lots of rocks and jagged edges to get caught on or stuck
 
- 
			
			
Minimap
 
Iron Citadel
- Maze type map
 - Area is like the final area of Act 1
 - Boss is the act 1 boss
 
- 
			
			
Minimap
 
Lofty Summit
- Winter type map
 - Fairly linear, but lots of back tracking to fully complete the map
 - Long corridors that are wide and narrow at parts
 
- 
			
			
Minimap
 - 
			
			
Boss
 
Mineshaft
- Cave type map
 - A maze of hallways
 
- 
			
			
Minimap
 - 
			
			
Boss
 
Mire
- Swamp map type
 - Thin bridges connecting small islands
 - Boss is Rinoa, Winter's Cackle
 
- 
			
			
Minimap
 - 
			
			
Boss
 
Oasis
- Desert map type
 - Long linear corridor
 
- 
			
			
Minimap
 
Penitentiary
- Act 1 town type
 - Boss is the Executioner
 - Map is next to the Iron Citadel
 
- 
			
			
Minimap
 
Ravine
- Castle map type
 - Long linear map with little to no obstacles
 
- 
			
			
Minimap
 
Rustbowl
- Fairly linear map with wide sides
 - Boss is Gozen, Rebellious Rustlord
 
- 
			
			
Minimap
 - 
			
			
Boss
 
Sandspit
- Beach map type
 - Long linear map just like strand in PoE 1
 
- 
			
			
Minimap
 
Savannah
- Desert map type
 - Open layout with long brick walls throughout
 - Boss is the desert boss from act 2
 
- 
			
			
Minimap
 - 
			
			
Boss
 
Seepage
- Indoor temple map with long corridors
 
- 
			
			
Minimap
 - 
			
			
Boss
 
Slick
- Castle type map
 - Long, wide corridors
 - Is generally linear but has large tangents
 
- 
			
			
Minimap
 
Spider Woods
- Forest type map
 - Linear-ish, but mostly wide open space
 
- 
			
			
Minimap
 - 
			
			
Boss
 
Steaming Springs
- Beach map type
 - Open layout in a square with lots of obstacles
 - Boss is Manassa, The Serpent Queen
 
- 
			
			
Minimap
 - 
			
			
Boss
 
Steppe
- Forest/plain map type
 - Open layout in a square
 
- 
			
			
Minimap
 
Sulphuric Caverns
- Cave map type
 - Linear-ish map but you have to traverse the sides quite a bit
 - Boss is the dual boss with the beast and the mage
 
- 
			
			
Minimap
 - 
			
			
Boss
 
Sump
- Forest map type
 - Circular map with lots of narrow passages
 - The boss is the witch that flies around on a broom
 
- 
			
			
Minimap
 - 
			
			
Boss
 
Sump
- Forest map type
 - Circular map with lots of narrow passages
 - The boss is the witch that flies around on a broom
 
- 
			
			
Minimap
 - 
			
			
Boss
 
Untained Paradise
- Beach type map
 - Special map type that gives extra exp but no items drop
 
- 
			
			
Minimap
 
Vaal Factory
- Boss is Tetzcatl, the Blazing Guardian
 
Vaal Foundry
- Layout is similar in every map - head top right
 - Boss is the same as the molten vault (lava boss)
 
- 
			
			
Minimap
 
Wetlands
- Forest type map
 - Extremely open layout with very little obstacles
 - Boss is Gorian, the Moving Earth
 
- 
			
			
Minimap
 
Willow
- Forest type map
 - Lots of tree obstacles
 - Mostly open map, good for Breach
 - Boss is Connal, The Tormented
 
- 
			
			
Minimap
 - 
			
			
Boss
 
Woodland
- Forest map type
 - Circular'ish map with lots of tree obstacles
 
- 
			
			
Minimap