|explicit3_text = 100% increased Critical Hit Chance
|explicit3 = UniqueCriticalStrikeChance15
|explicit4_text = (30-60) Life Regeneration per second
|explicit4 = UniqueLifeRegeneration16
|explicit5_text = Can't use Body Armour
|explicit5 = UniqueDisableChestSlot1
|explicit6_text = You can wield Two-Handed Axes, Maces, and Swords in one hand
|explicit6 = UniqueUseTwoHandedWeaponOneHand1
|explicit7_text = This Item Gains Bonuses from Socketed Items as though it was a Body Armour
|explicit7_text = This Item Gains Bonuses from Socketed Items as though it was a Body Armour
|explicit8_text = Has 4 Augment Sockets (Hidden)
|explicit8_text = Has 4 Augment Sockets (Hidden)
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==Legacy variants==
==Legacy variants==
The Bringer of Rain has a [[legacy variant]].
The Bringer of Rain has [[legacy variant]].
{{legacy variant table header}}
{{legacy variant table header}}
Latest revision as of 04:11, 10 December 2025
The Bringer of Rain Decorated HelmArmour: (770-990) Evasion: (693-891)Requires Level 52, 41 Str, 41 Dex(600-800)% increased Armour and Evasion +(200-300) to Accuracy Rating 100% increased Critical Hit Chance (30-60) Life Regeneration per second Can't use Body Armour You can wield Two-HandedAxes, Maces and Swords in one hand This Item Gains Bonuses from Socketed Items as though it was a Body Armour Has 4 Augment Sockets (Hidden)"What lies beneath your feet?!" "Sacred ground, watered with tears of blood!"
Metadata Item class: Helmet
The Bringer of Rain is a uniqueDecorated HelmDecorated HelmArmour: 110 Evasion: 99Requires Level 52, 41 Str, 41 Dex.
You can wield Two-Handed Axes, Maces, and Swords in one hand: This is the only way to get this bonus without the downside of tripled attribute requirements. Using this item with Giant's Blood does not provide additional benefits and will apply both this item and the keystone's drawbacks.
Can't use Body Armour: Disables the equipped body armour even if the attribute requirements to equip The Bringer of Rain are not satisfied.
The Bringer of Rain cannot gain additional augment sockets, as an item cannot have more sockets than the number of its inventory grid space.