Sorcery Ward: Difference between revisions
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|tags = gem, default | |tags = gem, default | ||
|metadata_id = Metadata/Items/Gem/SkillGemAscendancySorceryWard | |metadata_id = Metadata/Items/Gem/SkillGemAscendancySorceryWard | ||
|help_text = Skills can be managed in the Skills | |help_text = Skills can be managed in the Skills Panel. | ||
|gem_tags = Spell, Buff, Persistent, Lightning, Cold, Fire | |gem_tags = Spell, Buff, Persistent, Lightning, Cold, Fire | ||
|gem_description = | |gem_tier = 0 | ||
|active_skill_name = | |skill_id = SorceryWardPlayer | ||
| | |gem_description = Passively manifests a protective barrier which takes [[Elemental Damage]] from [[Hit]]s for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted. | ||
| | |active_skill_name = Sorcery Ward | ||
|stat_text = | |cast_time = 1.0 | ||
|quality_type1_weight = 1 | |||
|quality_type1_stat_text = Barrier can take [[Elemental Damage]] up to an additional +(0.25-5)% of your [[Armour]] and [[Evasion Rating]] | |||
|quality_type1_breakpoints = 4.0 | |||
|quality_type1_stat1_id = aegis_unique_shield_max_value_from_%_armour_evasion | |||
|quality_type1_stat1_value = 250 | |||
|static_damage_multiplier = 100 | |||
|static_attack_speed_multiplier = 100 | |||
|static_stat1_id = active_skill_display_aegis_variation | |||
|static_stat1_value = 4 | |||
|static_stat2_id = base_deal_no_damage | |||
|static_stat2_value = 1 | |||
|static_stat3_id = display_statset_hide_usage_stats | |||
|static_stat3_value = 1 | |||
|static_stat4_id = skill_desired_amount_override | |||
|static_stat4_value = 1 | |||
|static_stat5_id = aegis_unique_shield_max_value_from_%_armour_evasion | |||
|static_stat5_value = 30 | |||
|stat_text = Barrier recharges after (8-6.1) seconds<br>[[Elemental Damage]] from [[Hit]]s is taken from the Barrier before your Life, Mana or [[Energy Shield]]<br>Barrier can take [[Elemental Damage]] up to 30% of your [[Armour]] and [[Evasion Rating]] | |||
|level1 = True | |level1 = True | ||
|level1_level_requirement = | |level1_level_requirement = 0 | ||
|level1_stat_text = Barrier recharges after 8 seconds | |||
|level1_stat1_id = aegis_recharge_delay_ms | |||
|level1_stat1_value = 8000 | |||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 3 | |level2_level_requirement = 3 | ||
|level2_stat_text = Barrier recharges after 7.9 seconds | |||
|level2_stat1_id = aegis_recharge_delay_ms | |||
|level2_stat1_value = 7900 | |||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 6 | |level3_level_requirement = 6 | ||
|level3_stat_text = Barrier recharges after 7.8 seconds | |||
|level3_stat1_id = aegis_recharge_delay_ms | |||
|level3_stat1_value = 7800 | |||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 10 | |level4_level_requirement = 10 | ||
|level4_stat_text = Barrier recharges after 7.7 seconds | |||
|level4_stat1_id = aegis_recharge_delay_ms | |||
|level4_stat1_value = 7700 | |||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 14 | |level5_level_requirement = 14 | ||
|level5_stat_text = Barrier recharges after 7.6 seconds | |||
|level5_stat1_id = aegis_recharge_delay_ms | |||
|level5_stat1_value = 7600 | |||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 18 | |level6_level_requirement = 18 | ||
|level6_stat_text = Barrier recharges after 7.5 seconds | |||
|level6_stat1_id = aegis_recharge_delay_ms | |||
|level6_stat1_value = 7500 | |||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 22 | |level7_level_requirement = 22 | ||
|level7_stat_text = Barrier recharges after 7.4 seconds | |||
|level7_stat1_id = aegis_recharge_delay_ms | |||
|level7_stat1_value = 7400 | |||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 26 | |level8_level_requirement = 26 | ||
|level8_stat_text = Barrier recharges after 7.3 seconds | |||
|level8_stat1_id = aegis_recharge_delay_ms | |||
|level8_stat1_value = 7300 | |||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 31 | |level9_level_requirement = 31 | ||
|level9_stat_text = Barrier recharges after 7.2 seconds | |||
|level9_stat1_id = aegis_recharge_delay_ms | |||
|level9_stat1_value = 7200 | |||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 36 | |level10_level_requirement = 36 | ||
|level10_stat_text = Barrier recharges after 7.1 seconds | |||
|level10_stat1_id = aegis_recharge_delay_ms | |||
|level10_stat1_value = 7100 | |||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 41 | |level11_level_requirement = 41 | ||
|level11_stat_text = Barrier recharges after 7 seconds | |||
|level11_stat1_id = aegis_recharge_delay_ms | |||
|level11_stat1_value = 7000 | |||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 46 | |level12_level_requirement = 46 | ||
|level12_stat_text = Barrier recharges after 6.9 seconds | |||
|level12_stat1_id = aegis_recharge_delay_ms | |||
|level12_stat1_value = 6900 | |||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 52 | |level13_level_requirement = 52 | ||
|level13_stat_text = Barrier recharges after 6.8 seconds | |||
|level13_stat1_id = aegis_recharge_delay_ms | |||
|level13_stat1_value = 6800 | |||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 58 | |level14_level_requirement = 58 | ||
|level14_stat_text = Barrier recharges after 6.7 seconds | |||
|level14_stat1_id = aegis_recharge_delay_ms | |||
|level14_stat1_value = 6700 | |||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 64 | |level15_level_requirement = 64 | ||
|level15_stat_text = Barrier recharges after 6.6 seconds | |||
|level15_stat1_id = aegis_recharge_delay_ms | |||
|level15_stat1_value = 6600 | |||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 66 | |level16_level_requirement = 66 | ||
|level16_stat_text = Barrier recharges after 6.5 seconds | |||
|level16_stat1_id = aegis_recharge_delay_ms | |||
|level16_stat1_value = 6500 | |||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 72 | |level17_level_requirement = 72 | ||
|level17_stat_text = Barrier recharges after 6.4 seconds | |||
|level17_stat1_id = aegis_recharge_delay_ms | |||
|level17_stat1_value = 6400 | |||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 78 | |level18_level_requirement = 78 | ||
|level18_stat_text = Barrier recharges after 6.3 seconds | |||
|level18_stat1_id = aegis_recharge_delay_ms | |||
|level18_stat1_value = 6300 | |||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 84 | |level19_level_requirement = 84 | ||
|level19_stat_text = Barrier recharges after 6.2 seconds | |||
|level19_stat1_id = aegis_recharge_delay_ms | |||
|level19_stat1_value = 6200 | |||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 90 | |level20_level_requirement = 90 | ||
|level20_stat_text = Barrier recharges after 6.1 seconds | |||
|level20_stat1_id = aegis_recharge_delay_ms | |||
|level20_stat1_value = 6100 | |||
|inventory_icon = Ascendancy | |inventory_icon = Ascendancy | ||
|drop_text = Granted by the [[Witchhunter]] [[ascendancy]] notable [[Obsessive Rituals]] | |drop_enabled = false | ||
|drop_text = Granted by the [[Witchhunter]] [[ascendancy]] notable [[Obsessive Rituals]]. | |||
|release_version = 0.1.0 | |release_version = 0.1.0 | ||
}} | }} | ||
'''Sorcery Ward''' is a [[buff]] [[spell]] [[skill]] granted by the [[Witchhunter]] [[ascendancy]] notable [[Obsessive Rituals]]. It grants the user a passive barrier that redirects [[elemental]] damage, up to an amount scaling with the user's [[Armour]] and [[Evasion]] Ratings. [[Ceremonial Ablution]] allows Sorcery Ward to also protect against physical and chaos damage. | |||
==Skill functions and interactions== | |||
The barrier is not considered to be a [[Guard]] effect, and therefore can be used with them. | |||
==Gem level progression== | |||
{{Skill progression | |||
|c1_abbr = Barrier<br>recharge | |||
|c1_header = Barrier recharges after X seconds | |||
|c1_pattern_extract = Barrier recharges after (%d+%.*%d*) seconds | |||
|c1_pattern_value = %s | |||
}} | |||
==Recommended support gems== | |||
{{Recommended support gems | |||
|t1_1 = {{il|Precision I}} | |||
|t1_2 = {{il|Vitality I}} | |||
|t2_1 = {{il|Direstrike I}} | |||
|t2_2 = {{il|Herbalism I}} | |||
|t3_1 = {{il|Cannibalism I}} | |||
|t3_2 = {{il|Warm Blooded}} | |||
|t4_1 = {{il|Direstrike II}} | |||
|t4_2 = {{il|Precision II}} | |||
|t5_1 = {{il|Cold Mastery}} | |||
|t5_2 = {{il|Fire Mastery}} | |||
}} | |||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.3.0| | |||
* Quality now grants Barrier can take Elemental Damage up to +0-5% of your Armour and Evasion Rating (previously +0-10%). | |||
* The recharge time of Sorcery Ward no longer restarts when your Armour or Evasion changes. | |||
}} | |||
{{Version history table row|0.2.0| | {{Version history table row|0.2.0| | ||
* The [[Obsessive Rituals]] Ascendancy Passive Skill now provides 35% less Armour and Evasion Rating (previously 50%). The Sorcery Ward Barrier recharge delay has also been reduced by 2 seconds at all Gem levels. | * The [[Obsessive Rituals]] Ascendancy Passive Skill now provides 35% less Armour and Evasion Rating (previously 50%). The Sorcery Ward Barrier recharge delay has also been reduced by 2 seconds at all Gem levels. | ||
Latest revision as of 16:20, 6 December 2025
Sorcery WardSpell, Buff, Persistent, Lightning, Cold, Fire
Level: (1-20)
Cast Time: 1.00 secPassively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.Barrier recharges after (8-6.1) seconds
Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield
Barrier can take Elemental Damage up to 30% of your Armour and Evasion Rating
Additional Effects From 1-20% Quality:
Barrier can take Elemental Damage up to an additional +(0.25-5)% of your Armour and Evasion RatingSkills can be managed in the Skills Panel.

Level: (1-20)
Cast Time: 1.00 secPassively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.Barrier recharges after (8-6.1) seconds
Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield
Barrier can take Elemental Damage up to 30% of your Armour and Evasion Rating
Additional Effects From 1-20% Quality:
Barrier can take Elemental Damage up to an additional +(0.25-5)% of your Armour and Evasion RatingSkills can be managed in the Skills Panel.
Acquisition
Drop disabled
Granted by the Witchhunter ascendancy notable Obsessive Rituals.Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemAscendancySorceryWard
Drop disabled
Granted by the Witchhunter ascendancy notable Obsessive Rituals.Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemAscendancySorceryWard
Sorcery Ward is a buff spell skill granted by the Witchhunter ascendancy notable Obsessive Rituals. It grants the user a passive barrier that redirects elemental damage, up to an amount scaling with the user's Armour and Evasion Ratings. Ceremonial Ablution allows Sorcery Ward to also protect against physical and chaos damage.
Skill functions and interactions
The barrier is not considered to be a Guard effect, and therefore can be used with them.
Gem level progression
| Level | Barrier recharge | |
|---|---|---|
| 1 | 0 | 8 |
| 2 | 3 | 7.9 |
| 3 | 6 | 7.8 |
| 4 | 10 | 7.7 |
| 5 | 14 | 7.6 |
| 6 | 18 | 7.5 |
| 7 | 22 | 7.4 |
| 8 | 26 | 7.3 |
| 9 | 31 | 7.2 |
| 10 | 36 | 7.1 |
| 11 | 41 | 7 |
| 12 | 46 | 6.9 |
| 13 | 52 | 6.8 |
| 14 | 58 | 6.7 |
| 15 | 64 | 6.6 |
| 16 | 66 | 6.5 |
| 17 | 72 | 6.4 |
| 18 | 78 | 6.3 |
| 19 | 84 | 6.2 |
| 20 | 90 | 6.1 |
Recommended support gems
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
| Gem tier |
Support gems | ||
|---|---|---|---|
| I | Category: Precision Tier: 1 Additional Reservation: 10 SpiritSupport Requirements: +5 DexSupports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.30% Increased Accuracy Rating while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
Category: Vitality Tier: 1 Additional Reservation: 20 SpiritSupport Requirements: +5 StrSupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.Regenerate 1% of maximum Life per second while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | |
| II | Category: Direstrike Tier: 2 Additional Reservation: 20 SpiritSupport Requirements: +5 StrSupports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.Deal 50% increased Attack Damage while on Low Life while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
Category: Herbalism Tier: 2 Additional Reservation: 15 SpiritSupport Requirements: +5 StrSupports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.30% Increased Recovery from Life Flasks while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | |
| III | Category: Cannibalism Tier: 3 Additional Reservation: 15 SpiritSupport Requirements: +5 StrSupports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.2% of maximum Life recovered on Kill while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
Category: Warm Blooded Tier: 3 Additional Reservation: 15 SpiritSupport Requirements: +5 DexSupports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.50% less Freeze duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | |
| IV | Category: Direstrike Tier: 4 Additional Reservation: 40 SpiritSupport Requirements: +5 StrSupports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.Deal 70% increased Attack Damage while on Low Life while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
Category: Precision Tier: 4 Additional Reservation: 20 SpiritSupport Requirements: +5 DexSupports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.50% Increased Accuracy Rating while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | |
| V | Category: Mastery Tier: 5Support Requirements: +5 IntSupports Cold skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Cold SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
Category: Mastery Tier: 5Support Requirements: +5 IntSupports Fire skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Fire SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | |
Version history
| Version | Changes |
|---|---|
| 0.3.0 |
|
| 0.2.0 |
|
| 0.1.0 |
|