Fork: Difference between revisions
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{{about|the [[projectile]] behaviour|the support gem|Fork (support gem)}} | {{about|the [[projectile]] behaviour|the support gem|Fork (support gem)}} | ||
{{ | {{Keyword infobox|Fork}} | ||
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'''Fork''' is a property that [[projectile]]s can have, allowing them to [[hit]] further targets after a first one. | '''Fork''' is a property that [[projectile]]s can have, allowing them to [[hit]] further targets after a first one. | ||
==Mechanics== | ==Mechanics== | ||
Projectiles that Fork split into two the first time they hit an enemy without [[piercing]] it. | Projectiles that Fork split into two the first time they hit an enemy without [[piercing]] it. | ||
Additional projectiles created by forks are considered continuations of the original projectile, sharing the maximum travel distance and are unable to hit a previously hit target unless otherwise stated. | |||
==Version history== | |||
{{Version history table header}} | |||
{{Version history table row|0.1.0| | |||
* Introduced to the game. | |||
}} | |||
{{Version history table end}} | |||
{{sister|poewiki}} | {{sister|poewiki}} | ||
[[Category:Combat mechanics]] | [[Category:Combat mechanics]] |
Latest revision as of 10:28, 10 October 2025
This page is about the projectile behaviour. For the support gem, see Fork (support gem).
Fork
Tooltip
ProjectilesA Projectile is a moving Attack or Spell that usually impacts with targets when it hits them.
When a group of multiple Projectiles is fired from the same source at the same time, only one Projectile in the group can hit each target unless otherwise specified. that Fork split into two the first time they hit an enemy and do not PierceProjectiles that Pierce can pass through a target while still damaging them. it.
When a group of multiple Projectiles is fired from the same source at the same time, only one Projectile in the group can hit each target unless otherwise specified. that Fork split into two the first time they hit an enemy and do not PierceProjectiles that Pierce can pass through a target while still damaging them. it.
Fork is a property that projectiles can have, allowing them to hit further targets after a first one.
Mechanics
Projectiles that Fork split into two the first time they hit an enemy without piercing it.
Additional projectiles created by forks are considered continuations of the original projectile, sharing the maximum travel distance and are unable to hit a previously hit target unless otherwise stated.
Version history
Version | Changes |
---|---|
0.1.0 |
|