Hit: Difference between revisions

From Path of Exile 2 Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
A '''hit''' is when [[damage]] is dealt instantaneously, as opposed to [[damage over time]].
{{stub}}
{{Tooltip info
| name                  = Hit Damage
| description            = Any damage that isn't damage over time is Hit damage.<br><br>[[Damaging Ailments]] which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately.
}}
 
A '''hit''' is when [[damage]] is dealt instantaneously, as opposed to [[damage over time]]. Many effects or defensive layers only apply on hit so do not apply to skills which do not hit.


[[Category: Game mechanics]]
{{sister|poewiki}}
{{sister|poewiki}}
[[Category:Combat mechanics]]
[[Category:Damage]]

Latest revision as of 03:29, 22 September 2025

✍️This article is a stub. Please help improve the article by expanding it.
Hit Damage
Tooltip
Any damage that isn't damage over time is Hit damage.

Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately.

A hit is when damage is dealt instantaneously, as opposed to damage over time. Many effects or defensive layers only apply on hit so do not apply to skills which do not hit.