Bonestorm: Difference between revisions

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{{stub}}
{{Item
{{Item
|rarity_id                              = normal
|rarity_id                              = normal
Line 7: Line 5:
|size_x                                  = 1
|size_x                                  = 1
|size_y                                  = 1
|size_y                                  = 1
|drop_level                              = 1
|tags                                    = gem, default
|tags                                    = gem, default
|metadata_id                            = Metadata/Items/Gem/SkillGemBonestorm
|metadata_id                            = Metadata/Items/Gem/SkillGemBonestorm
|help_text                              = Skills can be managed in the Skills Panel.
|help_text                              = Skills can be managed in the Skills Panel.
|intelligence_percent                    = 100
|intelligence_percent                    = 100
|gem_tags                                = AoE, Projectile, Sustained, Physical, Duration, Channelling
|gem_tags                                = Spell, AoE, Projectile, Sustained, Physical, Channelling
|gem_description                        = Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel lodges in enemies hit, each causing the next attack against that enemy to deal additional damage. Consumes your Power Charges to cause much larger explosions.
|gem_tier                                = 5
|skill_id                                = BonestormPlayer
|gem_description                        = [[Channelling|Channel]] to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel [[Impale]]s enemies [[Hit]], causing subsequent [[Attack]] [[Hit]]s against those targets to deal extra damage. Consumes your [[Power Charge]]s to cause much larger explosions.
|active_skill_name                      = Bonestorm
|active_skill_name                      = Bonestorm
|item_class_id_restriction              =
|cast_time                              = 0.125
|skill_id                                = Bonestorm
|static_cost_types                      = ManaPerMinute
|cast_time                              = 0.75
|required_level                          = 14
|static_cost_types                      = Mana
|static_critical_strike_chance          =
|stat_text                              = Deals X to X Physical Damage<br>Debuffed enemies take X to X additional physical damage from next Attack<br>Can fire up to 20 Projectiles<br>Debuff duration is 10 seconds
 
|level1                                  = true
 
 
|quality_type1_weight                    = 1
|quality_type1_weight                    = 1
|quality_type1_stat_text                = 0(0-10)% more Cast Speed
|quality_type1_stat_text                = (0.5-10)% more Cast Speed
|quality_type1_breakpoints              =  
|quality_type1_breakpoints              = 2.0
|quality_type1_stat1_id                  =  
|quality_type1_stat1_id                  = active_skill_cast_speed_+%_final
|quality_type1_stat1_value              =  
|quality_type1_stat1_value              = 500
|skill_icon                              = Bonestorm
|static_critical_strike_chance          = 15
 
|static_damage_multiplier                = 100
|gem_tier                                = 5
|static_attack_speed_multiplier          = 100
|static_stat1_id                        = active_skill_override_turn_duration_ms
|static_stat1_value                      = 240
|static_stat2_id                        = base_is_projectile
|static_stat2_value                      = 1
|static_stat3_id                        = base_minimum_channel_time_ms
|static_stat3_value                      = 300
|static_stat4_id                        = bone_spear_target_rectangle_length
|static_stat4_value                      = 40
|static_stat5_id                        = can_perform_skill_while_moving
|static_stat5_value                      = 1
|static_stat6_id                        = channel_start_lock_cancelling_scales_with_cast_speed
|static_stat6_value                      = 1
|static_stat7_id                        = maintain_projectile_direction_when_using_contact_position
|static_stat7_value                      = 1
|static_stat8_id                        = movement_speed_+%_final_while_performing_action
|static_stat8_value                      = -70
|static_stat9_id                        = movement_speed_acceleration_+%_per_second_while_performing_action
|static_stat9_value                      = 160
|static_stat10_id                        = movement_speed_while_performing_action_locked_duration_%
|static_stat10_value                    = 50
|static_stat11_id                        = projectile_uses_contact_position
|static_stat11_value                    = 1
|static_stat12_id                        = projectiles_fire_at_ground
|static_stat12_value                    = 1
|static_stat13_id                        = skill_animation_duration_multiplier_override
|static_stat13_value                    = 6
|static_stat14_id                        = active_skill_impale_magnitude_+%_final
|static_stat14_value                    = 200
|static_stat15_id                        = spells_impale_on_hit_%_chance
|static_stat15_value                    = 100
|static_stat16_id                        = base_number_of_projectiles
|static_stat16_value                    = 1
|static_stat17_id                        = cast_speed_modifiers_apply_to_over_time_cost
|static_stat17_value                    = 1
|static_stat18_id                        = base_number_of_allowed_bone_storm_projectiles
|static_stat18_value                    = 20
|stat_text                              = Deals (4-116) to (7-175) [[Physical]] Damage<br>200% more [[Impale]] [[Magnitude]]<br>[[Impale]] on [[Spell]] [[Hit]]<br>Modifers to cast speed also affect this skill's cost<br>Can fire up to 20 [[Projectile]]s
|level1                                  = True
|level1_level_requirement                = 0
|level1_intelligence_requirement        = 0
|level1_cost_amounts                    = 355
|level1_stat_text                        = Deals 4 to 7 Physical Damage
|level1_stat1_id                        = spell_minimum_base_physical_damage
|level1_stat1_value                      = 4
|level1_stat2_id                        = spell_maximum_base_physical_damage
|level1_stat2_value                      = 7
|level2                                  = True
|level2_level_requirement                = 3
|level2_intelligence_requirement        = 9
|level2_cost_amounts                    = 420
|level2_stat_text                        = Deals 6 to 9 Physical Damage
|level2_stat1_id                        = spell_minimum_base_physical_damage
|level2_stat1_value                      = 6
|level2_stat2_id                        = spell_maximum_base_physical_damage
|level2_stat2_value                      = 9
|level3                                  = True
|level3_level_requirement                = 6
|level3_intelligence_requirement        = 14
|level3_cost_amounts                    = 491
|level3_stat_text                        = Deals 8 to 12 Physical Damage
|level3_stat1_id                        = spell_minimum_base_physical_damage
|level3_stat1_value                      = 8
|level3_stat2_id                        = spell_maximum_base_physical_damage
|level3_stat2_value                      = 12
|level4                                  = True
|level4_level_requirement                = 10
|level4_intelligence_requirement        = 21
|level4_cost_amounts                    = 571
|level4_stat_text                        = Deals 10 to 16 Physical Damage
|level4_stat1_id                        = spell_minimum_base_physical_damage
|level4_stat1_value                      = 10
|level4_stat2_id                        = spell_maximum_base_physical_damage
|level4_stat2_value                      = 16
|level5                                  = True
|level5_level_requirement                = 14
|level5_intelligence_requirement        = 28
|level5_cost_amounts                    = 658
|level5_stat_text                        = Deals 13 to 20 Physical Damage
|level5_stat1_id                        = spell_minimum_base_physical_damage
|level5_stat1_value                      = 13
|level5_stat2_id                        = spell_maximum_base_physical_damage
|level5_stat2_value                      = 20
|level6                                  = True
|level6_level_requirement                = 18
|level6_intelligence_requirement        = 35
|level6_cost_amounts                    = 754
|level6_stat_text                        = Deals 16 to 24 Physical Damage
|level6_stat1_id                        = spell_minimum_base_physical_damage
|level6_stat1_value                      = 16
|level6_stat2_id                        = spell_maximum_base_physical_damage
|level6_stat2_value                      = 24
|level7                                  = True
|level7_level_requirement                = 22
|level7_intelligence_requirement        = 41
|level7_cost_amounts                    = 861
|level7_stat_text                        = Deals 19 to 29 Physical Damage
|level7_stat1_id                        = spell_minimum_base_physical_damage
|level7_stat1_value                      = 19
|level7_stat2_id                        = spell_maximum_base_physical_damage
|level7_stat2_value                      = 29
|level8                                  = True
|level8_level_requirement                = 26
|level8_intelligence_requirement        = 48
|level8_cost_amounts                    = 977
|level8_stat_text                        = Deals 23 to 34 Physical Damage
|level8_stat1_id                        = spell_minimum_base_physical_damage
|level8_stat1_value                      = 23
|level8_stat2_id                        = spell_maximum_base_physical_damage
|level8_stat2_value                      = 34
|level9                                  = True
|level9_level_requirement                = 31
|level9_intelligence_requirement        = 57
|level9_cost_amounts                    = 1106
|level9_stat_text                        = Deals 27 to 40 Physical Damage
|level9_stat1_id                        = spell_minimum_base_physical_damage
|level9_stat1_value                      = 27
|level9_stat2_id                        = spell_maximum_base_physical_damage
|level9_stat2_value                      = 40
|level10                                = True
|level10_level_requirement              = 36
|level10_intelligence_requirement        = 65
|level10_cost_amounts                    = 1246
|level10_stat_text                      = Deals 31 to 47 Physical Damage
|level10_stat1_id                        = spell_minimum_base_physical_damage
|level10_stat1_value                    = 31
|level10_stat2_id                        = spell_maximum_base_physical_damage
|level10_stat2_value                    = 47
|level11                                = True
|level11_level_requirement              = 41
|level11_intelligence_requirement        = 74
|level11_cost_amounts                    = 1401
|level11_stat_text                      = Deals 36 to 55 Physical Damage
|level11_stat1_id                        = spell_minimum_base_physical_damage
|level11_stat1_value                    = 36
|level11_stat2_id                        = spell_maximum_base_physical_damage
|level11_stat2_value                    = 55
|level12                                = True
|level12_level_requirement              = 46
|level12_intelligence_requirement        = 82
|level12_cost_amounts                    = 1570
|level12_stat_text                      = Deals 42 to 63 Physical Damage
|level12_stat1_id                        = spell_minimum_base_physical_damage
|level12_stat1_value                    = 42
|level12_stat2_id                        = spell_maximum_base_physical_damage
|level12_stat2_value                    = 63
|level13                                = True
|level13_level_requirement              = 52
|level13_intelligence_requirement        = 92
|level13_cost_amounts                    = 1755
|level13_stat_text                      = Deals 48 to 72 Physical Damage
|level13_stat1_id                        = spell_minimum_base_physical_damage
|level13_stat1_value                    = 48
|level13_stat2_id                        = spell_maximum_base_physical_damage
|level13_stat2_value                    = 72
|level14                                = True
|level14_level_requirement              = 58
|level14_intelligence_requirement        = 103
|level14_cost_amounts                    = 1958
|level14_stat_text                      = Deals 55 to 83 Physical Damage
|level14_stat1_id                        = spell_minimum_base_physical_damage
|level14_stat1_value                    = 55
|level14_stat2_id                        = spell_maximum_base_physical_damage
|level14_stat2_value                    = 83
|level15                                = True
|level15_level_requirement              = 64
|level15_intelligence_requirement        = 113
|level15_cost_amounts                    = 2180
|level15_stat_text                      = Deals 63 to 94 Physical Damage
|level15_stat1_id                        = spell_minimum_base_physical_damage
|level15_stat1_value                    = 63
|level15_stat2_id                        = spell_maximum_base_physical_damage
|level15_stat2_value                    = 94
|level16                                = True
|level16_level_requirement              = 66
|level16_intelligence_requirement        = 116
|level16_cost_amounts                    = 2422
|level16_stat_text                      = Deals 71 to 107 Physical Damage
|level16_stat1_id                        = spell_minimum_base_physical_damage
|level16_stat1_value                    = 71
|level16_stat2_id                        = spell_maximum_base_physical_damage
|level16_stat2_value                    = 107
|level17                                = True
|level17_level_requirement              = 72
|level17_intelligence_requirement        = 126
|level17_cost_amounts                    = 2687
|level17_stat_text                      = Deals 81 to 121 Physical Damage
|level17_stat1_id                        = spell_minimum_base_physical_damage
|level17_stat1_value                    = 81
|level17_stat2_id                        = spell_maximum_base_physical_damage
|level17_stat2_value                    = 121
|level18                                = True
|level18_level_requirement              = 78
|level18_intelligence_requirement        = 137
|level18_cost_amounts                    = 2976
|level18_stat_text                      = Deals 91 to 137 Physical Damage
|level18_stat1_id                        = spell_minimum_base_physical_damage
|level18_stat1_value                    = 91
|level18_stat2_id                        = spell_maximum_base_physical_damage
|level18_stat2_value                    = 137
|level19                                = True
|level19_level_requirement              = 84
|level19_intelligence_requirement        = 147
|level19_cost_amounts                    = 3291
|level19_stat_text                      = Deals 103 to 155 Physical Damage
|level19_stat1_id                        = spell_minimum_base_physical_damage
|level19_stat1_value                    = 103
|level19_stat2_id                        = spell_maximum_base_physical_damage
|level19_stat2_value                    = 155
|level20                                = True
|level20_level_requirement              = 90
|level20_intelligence_requirement        = 157
|level20_cost_amounts                    = 3634
|level20_stat_text                      = Deals 116 to 175 Physical Damage
|level20_stat1_id                        = spell_minimum_base_physical_damage
|level20_stat1_value                    = 116
|level20_stat2_id                        = spell_maximum_base_physical_damage
|level20_stat2_value                    = 175
|release_version                        = 0.1.0
|release_version                        = 0.1.0
}}
}}


 
'''Bonestorm''' is a [[channelling]] [[physical]] [[spell]]. While channeling, the spell generates bone spikes. Releasing the channel will fire all bone spikes at the target location, dealing damage in an [[area]] and applying [[Impale]] on hit. This skill consumes [[power charge]]s to increase the area of effect.


==Skill functions and interactions==
==Skill functions and interactions==
Bonestorm projectiles deal [[area]] damage on impact in a small explosion.
Bonestorm projectiles deal [[area]] damage on impact in a small explosion.


{{il|Scattershot}} adds two additional projectiles per channelling tick rather than the default one.
{{il|Multishot I}} adds two additional projectiles per channelling tick rather than the default one.


==Gem level progression==
==Gem level progression==
{{Skill progression}}
{{Skill progression
|c1_abbr              = Physical<br>Damage
  |c1_header          = Deals x to y Physical Damage
  |c1_pattern_extract = Deals (%d+) to (%d+) Physical Damage
  |c1_pattern_value  = %d&nbsp;to&nbsp;%d
}}


==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 = {{il|Brutality}}
|t1_1 = {{il|Brutality I}}
|t1_2 = {{il|Energy Barrier}}
|t1_2 = {{il|Perpetual Charge}}
|t1_3 = {{il|Minion Pact}}
|t1_3 = {{il|Steadfast I}}
|t2_1 = {{il|Inevitable Critical}}
|t2_1 = {{il|Armour Break I}}
|t2_2 = {{il|Ricochet}}
|t2_2 = {{il|Brutality II}}
|t2_3 = {{il|Splinter}}
|t2_3 = {{il|Ricochet I}}
|t3_1 = {{il|Heft}}
|t3_1 = {{il|Extraction}}
|t3_2 = {{il|Rupture}}
|t3_2 = {{il|Wildshards I}}
|t3_3 = {{il|Supercritical}}
|t3_3 = {{il|Zenith II}}
|t4_1 = {{il|Burgeon II}}
|t4_2 = {{il|Nova Projectiles}}
|t4_3 = {{il|Rapid Casting II}}
|t5_1 = {{il|Brutality III}}
|t5_2 = {{il|Physical Mastery}}
|t5_3 = {{il|Ricochet III}}
}}
}}


Line 66: Line 284:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* The base damage scaling of all player spell and secondary damage skills has been tweaked to scale better in the late game. Generally speaking, spells that do not have damage number changes called out below will have near-identical base damage at low levels, roughly 5% more damage at gem level 20, and roughly 20% more damage at gem level 30.
}}
{{Version history table row|0.2.0|
{{Version history table row|0.2.0|
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* Bonestorm's shrapnel has become a general mechanic called Impale, similar to the Impale mechanic from Path of Exile 1. Hits that Impale an enemy cause the next attack hit against that enemy to gain added physical damage equal to 30% of the physical damage dealt by the impaling hit.
* Bonestorm's shrapnel has become a general mechanic called Impale, similar to the Impale mechanic from Path of Exile 1. Hits that Impale an enemy cause the next attack hit against that enemy to gain added physical damage equal to 30% of the physical damage dealt by the impaling hit.
* Bonestorm now Impales on hit instead of applying a specialised debuff, and has 200% more Impale magnitude.
}}
}}
{{Version history table row|0.1.0e|
{{Version history table row|0.1.0e|

Latest revision as of 18:40, 17 September 2025

BonestormSpell, AoE, Projectile, Sustained, Physical, Channelling
Tier: 5
Level: (1-20)
Cost: (5-60) Mana per second
Cast Time: 0.12 sec
Critical Strike Chance: 15.00%
Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal extra damage. Consumes your Power Charges to cause much larger explosions.Deals (4-116) to (7-175) Physical Damage
200% more Impale Magnitude
Impale on Spell Hit
Modifers to cast speed also affect this skill's cost
Can fire up to 20 Projectiles

Additional Effects From 1-20% Quality:
(0.5-10)% more Cast Speed
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemBonestorm

Bonestorm is a channelling physical spell. While channeling, the spell generates bone spikes. Releasing the channel will fire all bone spikes at the target location, dealing damage in an area and applying Impale on hit. This skill consumes power charges to increase the area of effect.

Skill functions and interactions

Bonestorm projectiles deal area damage on impact in a small explosion.

Multishot IMultishot ISupport, Projectile
Category: Additional Projectiles
Tier: 1
Support Requirements: +5 DexSupports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.Supported Skills deal 35% less Damage
Supported Skills fire 2 additional Projectiles
Supported Skills have 20% less Skill Speed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
adds two additional projectiles per channelling tick rather than the default one.

Gem level progression

LevelRequired LevelRequired IntelligenceMana
Cost
Physical
Damage
1003554 to 7
2394206 to 9
36144918 to 12
4102157110 to 16
5142865813 to 20
6183575416 to 24
7224186119 to 29
8264897723 to 34
93157110627 to 40
103665124631 to 47
114174140136 to 55
124682157042 to 63
135292175548 to 72
1458103195855 to 83
1564113218063 to 94
1666116242271 to 107
1772126268781 to 121
1878137297691 to 137
19841473291103 to 155
20901573634116 to 175

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Brutality IBrutality ISupport, Physical
Category: Brutality
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.Supported Skills deal 25% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Perpetual ChargePerpetual ChargeSupport
Category: Perpetual Charge
Tier: 1
Cost & Reservation Multiplier: 130%
Support Requirements: +5 DexSupports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.Supported Skills have 25% chance to not remove Charges but still count as consuming themPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Steadfast ISteadfast ISupport, Channelling
Category: Steadfast
Tier: 1
Cost & Reservation Multiplier: 110%
Support Requirements: +5 StrSupports Channelling Skills you use yourself, granting you higher Stun Threshold while Channelling them.You have 50% more Stun Threshold while Channelling Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II Armour Break IArmour Break ISupport, Physical
Category: Armour Break
Tier: 2
Support Requirements: +5 StrSupports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.Break Armour equal to 15% of Physical Damage dealt by Supported SkillPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Brutality IIBrutality IISupport, Physical
Category: Brutality
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Ricochet IRicochet ISupport, Projectile
Category: Ricochet
Tier: 2
Support Requirements: +5 DexSupports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.Projectiles from Supported Skills have 40% chance to Chain an additional time from terrainPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III ExtractionExtractionSupport, Spell
Category: Extraction
Tier: 3
Support Requirements: +5 IntSupports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.Supported Skills Gain 35% of Damage as extra Chaos Damage
Supported Skills Sacrifice 10% of Life on use
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Wildshards IWildshards ISupport, Spell, Projectile
Category: Additional Projectiles
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.Supported Skills have a 20% chance to fire 8 additional Projectiles in a circlePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Zenith IIZenith IISupport, Spell
Category: Zenith
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports Spell Skills. Supported Skills deal more damage while you are above 90% of your Maximum Mana, and Recoup a portion of Skill costs as Mana. Does not modify Skills used by Minions.25% of Supported Skills costs are Recouped as Mana
Supported Spells deal 30% more Damage while you are above 90% of your Maximum Mana
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Burgeon IIBurgeon IISupport, Channelling
Category: Burgeon
Tier: 4
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelled.Supported Skills deal 20% more Damage per second spent Channelling, up to 40%Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Nova ProjectilesNova ProjectilesSupport, Projectile
Category: Additional Projectiles
Tier: 4
Support Requirements: +5 DexSupports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage. Does not support Skills which rain down Projectiles from above.Supported Skills fire 4 additional Projectiles
Supported Skills fire Projectiles in a circle
Supported Skills deal 40% less Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Rapid Casting IIRapid Casting IISupport, Spell
Category: Rapid Casting
Tier: 4
Support Requirements: +5 IntSupports Spells, causing them to cast faster.Supported Skills have 20% increased Cast SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V Brutality IIIBrutality IIISupport, Physical
Category: Brutality
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Hits with Supported Skills have 20% chance to ignore Enemy Physical Damage reduction
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Physical MasteryPhysical MasterySupport, Physical
Category: Mastery
Tier: 5
Support Requirements: +5 IntSupports Physical skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Physical SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Ricochet IIIRicochet IIISupport, Projectile
Category: Ricochet
Tier: 5
Support Requirements: +5 DexSupports any Skill which creates Projectiles, causing those Projectiles to Chain when impacting terrain, at the cost of any additional Projectiles, as well as causing them to always Pierce.Projectiles from Supported Skills Pierce all Targets
Modifiers granting additional Projectiles instead cause Projectiles from Supported Skills to Chain an additional time from terrain per Projectile they would have gained
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Item acquisition

Bonestorm has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Skill Gem.

Alternate skill effects

Bonestorm has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.3.0
  • The base damage scaling of all player spell and secondary damage skills has been tweaked to scale better in the late game. Generally speaking, spells that do not have damage number changes called out below will have near-identical base damage at low levels, roughly 5% more damage at gem level 20, and roughly 20% more damage at gem level 30.
0.2.0
  • Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
  • Bonestorm's shrapnel has become a general mechanic called Impale, similar to the Impale mechanic from Path of Exile 1. Hits that Impale an enemy cause the next attack hit against that enemy to gain added physical damage equal to 30% of the physical damage dealt by the impaling hit.
  • Bonestorm now Impales on hit instead of applying a specialised debuff, and has 200% more Impale magnitude.
0.1.0e
  • Increased the damage growth per level on Unearth (non-Minion component), Bonestorm, Bone Cage, Bone Blast (Wand Skill) and Power Siphon (Wand Skill). Results in approximately 50% more damage at Gem Level 25.
0.1.0d
  • Updated the suggested Supports for Bonestorm.
0.1.0
  • Introduced to the game.