Deflection: Difference between revisions

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| description            = Deflection Rating provides a chance to Deflect damage from Hits, preventing 40% of the damage taken from those Hits and Ailments they inflict. Exact chance to Deflect also depends on the attacker's Accuracy.
| description            = Deflection Rating provides a chance to Deflect damage from Hits, preventing 40% of the damage taken from those Hits and Ailments they inflict. Exact chance to Deflect also depends on the attacker's Accuracy.
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'''Deflection''' is type of [[mitigation]]. It grants a chance to take less damage taken from a [[hit]] or [[ailment]] by a percentage. Like [[Evasion]], Deflection chance is checked against enemy [[accuracy]]. Unlike Evasion, Deflection works against [[area of effect]] and unblockable attacks.
'''Deflection''' is type of mitigation. It grants a chance to take less damage from a [[hit]] by a percentage. Like [[Evasion]], chance to deflect is based on the defender's Deflection Rating against the attacker's [[Accuracy]] Rating. Most sources of Deflection Rating scale with the user's Evasion Rating, acting as a supplementary mitigation tool for evasion-based builds.


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==Mechanics==
==Mechanics==
The formula to calculate deflection chance is as follows:


{{math|formula=
\text{Uncapped Chance to Deflect} = \left(1 - {\text{Attacker's Accuracy}*0.9 \over (\text{Attacker's Accuracy} + \text{Defender's Deflection Rating * 0.2})}\right) * 100%
}}<ref>https://www.reddit.com/r/PathOfExile2/comments/1n2tefy/comment/nb8wufb</ref>
There is no minimum or maximum Deflect chance.<ref>https://youtu.be/xIhIXv9b7Qo?t=1056</ref>
Unlike Evasion, Deflection will work against boss attacks with a red flash.


==Version history==
==Version history==

Latest revision as of 17:03, 31 August 2025

Deflect
Tooltip
Deflection Rating provides a chance to Deflect damage from Hits, preventing 40% of the damage taken from those Hits and Ailments they inflict. Exact chance to Deflect also depends on the attacker's Accuracy.

Deflection is type of mitigation. It grants a chance to take less damage from a hit by a percentage. Like Evasion, chance to deflect is based on the defender's Deflection Rating against the attacker's Accuracy Rating. Most sources of Deflection Rating scale with the user's Evasion Rating, acting as a supplementary mitigation tool for evasion-based builds.

Mechanics

The formula to calculate deflection chance is as follows:

[1]

There is no minimum or maximum Deflect chance.[2]

Unlike Evasion, Deflection will work against boss attacks with a red flash.

Version history

Version Changes
0.3.0
  • Introduced to the game.