Deflection: Difference between revisions

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==Mechanics==
==Mechanics==
Deflection uses the same formula as Evasion to check Deflection chance. Unlike Evasion, there is no minimum or maximum Deflect chance.{{confirm}}
The formula to calculate deflection chance is as follows:
 
{{math|formula=
\text{Uncapped Chance to Deflect} = {\text{Attacker's Accuracy}*0.9 *100 \over (\text{Attacker's Accuracy} + \text{Defender's Deflection Rating * 0.2})}
}}<ref>https://www.reddit.com/r/PathOfExile2/comments/1n2tefy/comment/nb8wufb</ref>
 
There is no minimum or maximum Deflect chance.{{confirm}}


Unlike Evasion, Deflection will work against boss attacks with a red flash.
Unlike Evasion, Deflection will work against boss attacks with a red flash.

Revision as of 03:07, 29 August 2025

Deflect
Tooltip
Deflection Rating provides a chance to Deflect damage from Hits, preventing 40% of the damage taken from those Hits and Ailments they inflict. Exact chance to Deflect also depends on the attacker's Accuracy.

Deflection is type of mitigation. It grants a chance to take less damage from a hit by a percentage. Like Evasion, chance to deflect is based on the defender's Deflection Rating against the attacker's Accuracy Rating. Most sources of Deflection Rating scale with the user's Evasion Rating, acting as a supplementary mitigation tool for evasion-based builds.

Mechanics

The formula to calculate deflection chance is as follows:

[1]

There is no minimum or maximum Deflect chance.[confirmation needed]

Unlike Evasion, Deflection will work against boss attacks with a red flash.

Version history

Version Changes
0.3.0
  • Introduced to the game.