Deflection: Difference between revisions

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| description            = Deflection Rating provides a chance to Deflect damage from Hits, preventing 40% of the damage taken from those Hits and Ailments they inflict. Exact chance to Deflect also depends on the attacker's Accuracy.
| description            = Deflection Rating provides a chance to Deflect damage from Hits, preventing 40% of the damage taken from those Hits and Ailments they inflict. Exact chance to Deflect also depends on the attacker's Accuracy.
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'''Deflection''' is type of [[mitigation]]. It grants a chance to take less damage taken from a [[hit]] by a percentage. Like [[Evasion]], Deflection chance is checked against enemy [[accuracy]]. Unlike Evasion, Deflection works against [[area of effect]] and unblockable attacks.
'''Deflection''' is type of [[mitigation]]. It grants a chance to take less damage from a [[hit]] by a percentage. Like [[Evasion]], Deflection chance is checked against enemy [[accuracy]]. Unlike Evasion, Deflection works against [[area of effect]] and unblockable attacks.


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Revision as of 21:30, 27 August 2025

Deflect
Tooltip
Deflection Rating provides a chance to Deflect damage from Hits, preventing 40% of the damage taken from those Hits and Ailments they inflict. Exact chance to Deflect also depends on the attacker's Accuracy.

Deflection is type of mitigation. It grants a chance to take less damage from a hit by a percentage. Like Evasion, Deflection chance is checked against enemy accuracy. Unlike Evasion, Deflection works against area of effect and unblockable attacks.

Mechanics

Deflection uses the same formula as Evasion to check Deflection chance. Unlike Evasion, there is no minimum or maximum Deflect chance.[confirmation needed]

[1]

Version history

Version Changes
0.3.0
  • Introduced to the game.