User:Blvcksvn/1: Difference between revisions

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(Created page with "{{Item |rarity_id = normal |name = Test1 |class_id = Active Skill Gem |size_x = 1 |size_y = 1 |drop_level = 1 |tags = gem, default |metadata_id = |help_text = Place into a Skill Gem socket t...")
 
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{{Item
Interlude I - The Curse of Holten
|rarity_id                              = normal
 
|name                                    = Test1
Interlude II - The Stolen Barya
|class_id                                = Active Skill Gem
 
|size_x                                  = 1
Interlude III - Doryani's Contingency
|size_y                                  = 1
|drop_level                              = 1
|tags                                    = gem, default
|metadata_id                            =
|help_text                              = Place into a Skill Gem socket to gain this skill.<br>Sockets are found in the Skills menu tab.
|dexterity_percent                        = 50
|intelligence_percent                        = 50
|gem_tags                                = Attack, AoE, Slam, Projectile, Lightning
|gem_description                        = <div style="text-align:left">{{c|stat|Requires: }}{{c|normal|Dex}}<br>{{c|stat|Requires: }}{{c|normal|Quarterstaff}}</div><br>Infuse a Quarterstaff with electrical energies, then Slam the ground to deal damage in a large area in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.
|active_skill_name                      =
|item_class_id_restriction              = Quarterstaff
|skill_id                                = Test1
|cast_time                              = 1.0
|required_level                          = 1
|static_cost_types                      = Mana
|static_attack_speed_multiplier          = 60
|stat_text                              = Converts 60% of Physical Damage to Lightning Damage<br>Base impact radius is 4 metres<br>150% more Damage per Power Charge<br><br><big>{{c|gem|Projectiles}}</big><br>{{c|mod|Converts 100% of Physical Damage to Lightning Damage<br>Projectiles Pierce all Targets<br>100% more Damage if a Power Charge was Consumed<br>Fires 3 Projectiles per Power Charge}}
|level1                                  = True
|level1_level_requirement                = 1
|level1_cost_amounts                    = 7
|level1_damage_effectiveness            = 100
|level1_damage_multiplier                = 140
|inventory_icon                          = Test1
|release_version                        =
}}

Latest revision as of 06:01, 20 August 2025

Interlude I - The Curse of Holten

Interlude II - The Stolen Barya

Interlude III - Doryani's Contingency