Finality: Difference between revisions

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{{about|the passive notable|the mechanic|Aftershocks}}
{{Passive skill box|Finality}}
{{Passive skill box|Aftershocks}}


'''{{PAGENAMEBASE}}''' is a [[notable passive skill]] that increases the [[damage]] against [[enemies]] that are on [[low life]] and the damage taken while on low life.
'''{{PAGENAMEBASE}}''' is a [[notable passive skill]] that increases the [[damage]] against [[enemies]] that are on [[low life]] and the damage taken while on low life.
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.2.0h|
* Fixed a bug where the 'Finality' passive notable skill couldn't be Instilled on Amulets.
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.

Latest revision as of 13:43, 15 May 2025

Finality
Notable passive skill
120% increased Damage with Hits against Enemies that are on Low Life
5% increased Damage taken while on Low Life


Finality is a notable passive skill that increases the damage against enemies that are on low life and the damage taken while on low life.

Mechanics

Location

Finality is located on the bottom-left side of the passive skill tree.

Version history

Version Changes
0.2.0h
  • Fixed a bug where the 'Finality' passive notable skill couldn't be Instilled on Amulets.
0.1.0
  • Introduced to the game.