Differences from Path of Exile 1: Difference between revisions
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(Some ailment differences. Added misc section with resistance penalty difference.) |
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| The only type of block is passive block. || There is passive block as well as active block. Active block involves a new mechanic called stagger. | | The only type of block is passive block. || There is passive block as well as active block. Active block involves a new mechanic called stagger. | ||
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| The mechanic of Heavy Stun does not exist. || A new mechanic of Heavy Stun exists. Dealing damage to enemies will build up progress on a bar under the enemy's life bar and when the bar is full the enemy will become Heavy Stunned. | |||
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| Whether or not an enemy becomes frozen is determined on a per-hit basis. || Cold damage from hits contributes to Freeze Buildup. When enough Freeze Buildup is applied, the enemy will become Frozen. | |||
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| Whether or not an enemy becomes stunned is determined on a per-hit basis. || Damage from hits contributes to Stun Buildup. When enough Stun Buildup is applied, the enemy will become Stunned. | |||
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| Corrupting gear can result in a corrupted implicit that will replace the existing implicit of the piece of gear. || Corrupting gear can result in a corrupted enchantment that will not replace the implicit of the gear. | | Corrupting gear can result in a corrupted implicit that will replace the existing implicit of the piece of gear. || Corrupting gear can result in a corrupted enchantment that will not replace the implicit of the gear. | ||
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==Miscellaneous== | |||
{| class="wikitable" | |||
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! Path of Exile 1 !! Path of Exile 2 | |||
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| Players receive a -30% penalty to all resistances upon completing act 5 and another -30% penalty to all resistances upon completing act 10. || Players receive a cumulative -10% penalty to elemental resistances, which stacks up to -60%, depending on the zone level they're in. There is no penalty to chaos resistance. A new stack of the -10% resistance penalty begins in the first zone level that follows completion of an act. | |||
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Revision as of 22:38, 15 January 2025
This page is dedicated towards summarizing some of the major differences between Path of Exile 1 and Path of Exile 2.
Mechanics
Path of Exile 1 | Path of Exile 2 |
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Chaos damage bypasses energy shield. | Chaos damage deals double damage to energy shield. |
Converted damage remembers its origin type. This means that physical damage converted to lightning damage will still be increased by sources of "Increased physical damage". | Converted damage does not remember its origin type. |
Evasion evades attacks. | Evasion evades hits that don't have an area of effect. |
Armour is relatively stronger than PoE 2. | Armour is relatively weaker than PoE 1. |
The only type of block is passive block. | There is passive block as well as active block. Active block involves a new mechanic called stagger. |
The mechanic of Heavy Stun does not exist. | A new mechanic of Heavy Stun exists. Dealing damage to enemies will build up progress on a bar under the enemy's life bar and when the bar is full the enemy will become Heavy Stunned. |
Whether or not an enemy becomes frozen is determined on a per-hit basis. | Cold damage from hits contributes to Freeze Buildup. When enough Freeze Buildup is applied, the enemy will become Frozen. |
Whether or not an enemy becomes stunned is determined on a per-hit basis. | Damage from hits contributes to Stun Buildup. When enough Stun Buildup is applied, the enemy will become Stunned. |
Items
Path of Exile 1 | Path of Exile 2 |
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Gems level up from gaining experience. | Gems level up through the uncut gem item system. |
Gem sockets are a property of gear and you place gems into gear. | Gem sockets are a property of skill gems and you place gems into skill gems. |
Gem sockets are gained through Jeweller's Orbs. Gem socket links are gained through Orbs of Fusing. | Gem sockets are gained through Lesser, Greater, and Perfect Jeweller's Orbs. The concept of gem socket links doesn't exist. |
Corrupting gear can result in a corrupted implicit that will replace the existing implicit of the piece of gear. | Corrupting gear can result in a corrupted enchantment that will not replace the implicit of the gear. |
Miscellaneous
Path of Exile 1 | Path of Exile 2 |
---|---|
Players receive a -30% penalty to all resistances upon completing act 5 and another -30% penalty to all resistances upon completing act 10. | Players receive a cumulative -10% penalty to elemental resistances, which stacks up to -60%, depending on the zone level they're in. There is no penalty to chaos resistance. A new stack of the -10% resistance penalty begins in the first zone level that follows completion of an act. |