Movement speed: Difference between revisions

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| [[File:StrengthIcon small.png]] || Pure armour body armour || -5%
| [[File:StrengthIcon small.png]] || Pure armour body armour || -5%
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|-
| [[File:StrengthIcon small.png]][[File:DexterityIcon small.png]]<br>[[File:StrengthIcon small.png]][[File:IntelligenceIcon small.png]]<br>[[File:StrengthIcon small.png]][[File:DexterityIcon small.png]][[File:IntelligenceIcon small.png]] || Hybrid armour body armour || -4%
| [[File:StrengthIcon small.png]][[File:DexterityIcon small.png]]<br><br>[[File:StrengthIcon small.png]][[File:IntelligenceIcon small.png]]<br><br>[[File:StrengthIcon small.png]][[File:DexterityIcon small.png]][[File:IntelligenceIcon small.png]] || Hybrid armour body armour || -4%
|-
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| [[File:DexterityIcon small.png]]<br>[[File:IntelligenceIcon small.png]]<br>[[File:DexterityIcon small.png]][[File:IntelligenceIcon small.png]] || Non-armour body armour || -3%
| [[File:DexterityIcon small.png]]<br><br>[[File:IntelligenceIcon small.png]]<br><br>[[File:DexterityIcon small.png]][[File:IntelligenceIcon small.png]] || Non-armour body armour || -3%
|-
|-
| [[File:StrengthIcon small.png]] || Pure armour shield || -3%
| [[File:StrengthIcon small.png]] || Pure armour shield || -3%
|-
|-
| [[File:StrengthIcon small.png]][[File:DexterityIcon small.png]]<br>[[File:StrengthIcon small.png]][[File:IntelligenceIcon small.png]] || Hybrid armour shield  || -1.5%
| [[File:StrengthIcon small.png]][[File:DexterityIcon small.png]]<br><br>[[File:StrengthIcon small.png]][[File:IntelligenceIcon small.png]] || Hybrid armour shield  || -1.5%
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|-
| [[File:DexterityIcon small.png]] || Pure evasion shield  || 0%
| [[File:DexterityIcon small.png]] || Pure evasion shield  || 0%

Latest revision as of 02:06, 4 January 2025

Movement speed (often referred to as MS) is a stat that determines the rate at which an entity can move. It is used to determine the player's walk/run speed, as well as the speed of a dodge roll. The base movement speed modifier of a player is treated as 0% in the Miscellaneous section of the Character screen, which can be interpreted as 100% of base movement speed.

Mechanics

To calculate movement speed, first the movement speed penalty must be considered. Body armours and shields have an inherent movement speed penalty that applies to base movement speed (100% by default) when equipped according to the following:

Equipment inherent movement speed penalties
Attr. Item type Movement speed penalty
Pure armour body armour -5%




Hybrid armour body armour -4%




Non-armour body armour -3%
Pure armour shield -3%


Hybrid armour shield -1.5%
Pure evasion shield 0%

Pure evasion shields and foci do not have movement speed penalties.

Other modifiers to movement speed apply to the movement speed value after penalties. For example, boots with 20% increased Movement Speed on a character wearing an energy shield body armour will have a movement speed of:

=

So the player will have 116.4% of base movement speed, or +16.4% Movement speed modifier.

Item Modifiers

Boots are the only equipment base type that can roll movement speed modifiers, and it is generally considered the most important modifier on this slot.

Version history

Version Changes
0.1.0
  • Introduced to the game.