Elemental Equilibrium: Difference between revisions
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{{infocard | {{infocard | ||
|header = | |header = Elemental Equilibrium | ||
|subheader = Keystone | |subheader = Keystone | ||
|1 = <div class="passive-icon-container passive-icon-type__keystone"><div class="passive-icon-frame"></div>[[File:Elemental Equilibrium passive skill icon.png]]</div> | |1 = <div class="passive-icon-container passive-icon-type__keystone"><div class="passive-icon-frame"></div>[[File:Elemental Equilibrium passive skill icon.png]]</div> | ||
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{{Passive skill box|Elemental Equilibrium}} | {{Passive skill box|Elemental Equilibrium}} | ||
''' | '''Elemental Equilibrium''' is a [[keystone passive skill]] that removes and inflicts [[exposure]] based on the elemental [[damage type]] of the hit taken. | ||
==Mechanics== | ==Mechanics== | ||
If the hit deals more than one elemental damage type such that both removing and inflicting exposure of the same damage type would occur, it will remove the exposure but not apply it again. If the hit deals all three elemental damage types, no exposure will be inflicted and any existing exposure will be removed. | If the hit deals more than one elemental damage type such that both removing and inflicting exposure of the same damage type would occur, it will remove the exposure but not apply it again. If the hit deals all three elemental damage types, no exposure will be inflicted and any existing exposure will be removed.{{confirm}} | ||
The exposure inflicted is a default -20%. | |||
==Location== | ==Location== | ||
Elemental Equilibrium is located on the bottom right of the passive skill tree. | |||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row| | {{Version history table row|0.1.0| | ||
* Introduced to the game. | * Introduced to the game. | ||
}} | }} | ||
{{Version history table end}} | {{Version history table end}} | ||
{{sister|poewiki}} | |||
Revision as of 07:09, 29 December 2024
Elemental Equilibrium
Keystone
Hits that deal Fire Damage remove Fire Exposure and inflict Lightning Exposure
Hits that deal Cold Damage remove Cold Exposure and inflict Fire Exposure
Hits that deal Lightning Damage remove Lightning Exposure and inflict Cold Exposure
Hits that deal Cold Damage remove Cold Exposure and inflict Fire Exposure
Hits that deal Lightning Damage remove Lightning Exposure and inflict Cold Exposure
Balance is good in all things, but especially in the realm of magic.
Elemental Equilibrium
Keystone
Create Cold Infusion Remnants instead of Fire Infusion Remnants
Create Fire Infusion Remnants instead of Lightning Infusion Remnants
Create Lightning Infusion Remnants instead of Cold Infusion Remnants [1]
Create Fire Infusion Remnants instead of Lightning Infusion Remnants
Create Lightning Infusion Remnants instead of Cold Infusion Remnants [1]
Balance is good in all things, but especially in the realm of magic.
Elemental Equilibrium is a keystone passive skill that removes and inflicts exposure based on the elemental damage type of the hit taken.
Mechanics
If the hit deals more than one elemental damage type such that both removing and inflicting exposure of the same damage type would occur, it will remove the exposure but not apply it again. If the hit deals all three elemental damage types, no exposure will be inflicted and any existing exposure will be removed.[confirmation needed]
The exposure inflicted is a default -20%.
Location
Elemental Equilibrium is located on the bottom right of the passive skill tree.
Version history
| Version | Changes |
|---|---|
| 0.1.0 |
|