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|  (Created page with "{{stub}} Slows are modifiers from Debuffs that cause actions to take longer. Slows can apply to a specific stat (such as attack speed or movement speed) — if a specific type of slow is not specified, it applies to everything the affected entity does. Slows are always multiplicative with each other.  Higher Rarity enemies are less affected by Slows:  15% less Slow effect on Magic monsters  30% less Slow effect on Rare monsters  50% less Slow effect on Unique monsters  A...") | 
| (No difference) | 
Revision as of 21:48, 8 December 2024
✍️This article is a stub. Please help improve the article by expanding it.
Slows are modifiers from Debuffs that cause actions to take longer. Slows can apply to a specific stat (such as attack speed or movement speed) — if a specific type of slow is not specified, it applies to everything the affected entity does. Slows are always multiplicative with each other.
Higher Rarity enemies are less affected by Slows:
15% less Slow effect on Magic monsters
30% less Slow effect on Rare monsters
50% less Slow effect on Unique monsters
Additionally, Slows have 10% less effect on all monsters for each player in the area beyond the first.
Pathfinder's Relentless Pursuit Ascendancy Notable provides unaffected by slows.